diff --git a/android/texturearray/AndroidManifest.xml b/android/texturearray/AndroidManifest.xml index 2999d429..2964192a 100644 --- a/android/texturearray/AndroidManifest.xml +++ b/android/texturearray/AndroidManifest.xml @@ -15,6 +15,7 @@ android:label="Texture Array" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleTask" + android:screenOrientation="landscape" android:configChanges="orientation|screenSize|keyboardHidden"> diff --git a/android/texturearray/build.bat b/android/texturearray/build.bat deleted file mode 100644 index c3a310a9..00000000 --- a/android/texturearray/build.bat +++ /dev/null @@ -1,24 +0,0 @@ -cd jni -call ndk-build -if %ERRORLEVEL% EQU 0 ( - echo ndk-build has failed, build cancelled - cd.. - - mkdir "assets\shaders\base" - xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y - - - mkdir "assets\shaders\texturearray" - xcopy "..\..\data\shaders\texturearray\*.spv" "assets\shaders\texturearray" /Y - - mkdir "assets\textures" - xcopy "..\..\data\textures\texturearray_bc3.ktx" "assets\textures" /Y - - mkdir "res\drawable" - xcopy "..\..\android\images\icon.png" "res\drawable" /Y - - call ant debug -Dout.final.file=vulkanTexturearray.apk -) ELSE ( - echo error : ndk-build failed with errors! - cd.. -) diff --git a/android/texturearray/build.py b/android/texturearray/build.py new file mode 100644 index 00000000..f712c10d --- /dev/null +++ b/android/texturearray/build.py @@ -0,0 +1,48 @@ +import os +import shutil +import subprocess +import sys +import glob + +APK_NAME = "vulkanTexturearray" +SHADER_DIR = "texturearray" +ASSETS_TEXTURES = ["texturearray_bc3_unorm.ktx", "texturearray_astc_8x8_unorm.ktx", "texturearray_etc2_unorm.ktx"] + +if subprocess.call("ndk-build", shell=True) == 0: + print("Build successful") + + # Assets + if not os.path.exists("./assets"): + os.makedirs("./assets") + + # Shaders + # Base + if not os.path.exists("./assets/shaders/base"): + os.makedirs("./assets/shaders/base") + for file in glob.glob("../../data/shaders/base/*.spv"): + shutil.copy(file, "./assets/shaders/base") + # Sample + if not os.path.exists("./assets/shaders/%s" % SHADER_DIR): + os.makedirs("./assets/shaders/%s" % SHADER_DIR) + for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR): + shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR) + # Textures + if not os.path.exists("./assets/textures"): + os.makedirs("./assets/textures") + for file in ASSETS_TEXTURES: + shutil.copy("../../data/textures/%s" % file, "./assets/textures") + + # Icon + if not os.path.exists("./res/drawable"): + os.makedirs("./res/drawable") + shutil.copy("../../android/images/icon.png", "./res/drawable") + + if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0: + if len(sys.argv) > 1: + if sys.argv[1] == "-deploy": + if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0: + print("Could not deploy to device!") + else: + print("Error during build process!") +else: + print("Error building project!") diff --git a/data/textures/texturearray_astc_8x8_unorm.ktx b/data/textures/texturearray_astc_8x8_unorm.ktx new file mode 100644 index 00000000..7af25d1c Binary files /dev/null and b/data/textures/texturearray_astc_8x8_unorm.ktx differ diff --git a/data/textures/texturearray_bc3.ktx b/data/textures/texturearray_bc3_unorm.ktx similarity index 100% rename from data/textures/texturearray_bc3.ktx rename to data/textures/texturearray_bc3_unorm.ktx diff --git a/data/textures/texturearray_etc2_unorm.ktx b/data/textures/texturearray_etc2_unorm.ktx new file mode 100644 index 00000000..173a9662 Binary files /dev/null and b/data/textures/texturearray_etc2_unorm.ktx differ diff --git a/texture/texture.cpp b/texture/texture.cpp index 66432335..3df5312e 100644 --- a/texture/texture.cpp +++ b/texture/texture.cpp @@ -497,6 +497,31 @@ public: vkFreeMemory(device, texture.deviceMemory, nullptr); } + void loadTextures() + { + // Vulkan core supports three different compressed texture formats + // As the support differs between implemementations we need to check device features and select a proper format and file + std::string filename; + VkFormat format; + if (deviceFeatures.textureCompressionBC) { + filename = "metalplate01_bc2_unorm.ktx"; + format = VK_FORMAT_BC3_UNORM_BLOCK; + } + else if (deviceFeatures.textureCompressionASTC_LDR) { + filename = "metalplate01_astc_8x8_unorm.ktx"; + format = VK_FORMAT_ASTC_8x8_UNORM_BLOCK; + } + else if (deviceFeatures.textureCompressionETC2) { + filename = "metalplate01_etc2_unorm.ktx"; + format = VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; + } + else { + vks::tools::exitFatal("Device does not support any compressed texture format!", "Error"); + } + + loadTexture(getAssetPath() + "textures/" + filename, format, false); + } + void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); @@ -591,26 +616,6 @@ public: indices.data())); } - // Texture loading is done here - void loadAssets() - { - // Vulkan core supports three different compressed texture formats - // As the support differs between implemementations we need to check and load the proper texture - // Block compression (BC) is common on desktops, ETC and ASTC on mobile - if (deviceFeatures.textureCompressionBC) { - loadTexture(getAssetPath() + "textures/metalplate01_bc2_unorm.ktx", VK_FORMAT_BC2_UNORM_BLOCK, false); - } - else if (deviceFeatures.textureCompressionASTC_LDR) { - loadTexture(getAssetPath() + "textures/metalplate01_astc_8x8_unorm.ktx", VK_FORMAT_ASTC_8x8_UNORM_BLOCK, false); - } - else if (deviceFeatures.textureCompressionETC2) { - loadTexture(getAssetPath() + "textures/metalplate01_etc2_unorm.ktx", VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, false); - } - else { - vks::tools::exitFatal("Device does not support any compressed texture format!", "Error"); - } - } - void setupVertexDescriptions() { // Binding description @@ -848,7 +853,7 @@ public: void prepare() { VulkanExampleBase::prepare(); - loadAssets(); + loadTextures(); generateQuad(); setupVertexDescriptions(); prepareUniformBuffers(); diff --git a/texturearray/texturearray.cpp b/texturearray/texturearray.cpp index 0bc57c67..07d10f5b 100644 --- a/texturearray/texturearray.cpp +++ b/texturearray/texturearray.cpp @@ -313,9 +313,26 @@ public: void loadTextures() { - loadTextureArray( - getAssetPath() + "textures/texturearray_bc3.ktx", - VK_FORMAT_BC3_UNORM_BLOCK); + // Vulkan core supports three different compressed texture formats + // As the support differs between implemementations we need to check device features and select a proper format and file + std::string filename; + VkFormat format; + if (deviceFeatures.textureCompressionBC) { + filename = "texturearray_bc3_unorm.ktx"; + format = VK_FORMAT_BC3_UNORM_BLOCK; + } + else if (deviceFeatures.textureCompressionASTC_LDR) { + filename = "texturearray_astc_8x8_unorm.ktx"; + format = VK_FORMAT_ASTC_8x8_UNORM_BLOCK; + } + else if (deviceFeatures.textureCompressionETC2) { + filename = "texturearray_etc2_unorm.ktx"; + format = VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; + } + else { + vks::tools::exitFatal("Device does not support any compressed texture format!", "Error"); + } + loadTextureArray(getAssetPath() + "textures/" + filename, format); } void buildCommandBuffers() @@ -664,8 +681,8 @@ public: void prepare() { VulkanExampleBase::prepare(); - setupVertexDescriptions(); loadTextures(); + setupVertexDescriptions(); generateQuad(); prepareUniformBuffers(); setupDescriptorSetLayout();