Added per-frame static command buffer scenario

This commit is contained in:
Sascha Willems 2018-12-01 21:52:27 +01:00
parent 32bc5b3a75
commit a5c03c7b66

View file

@ -31,24 +31,27 @@
class VulkanExample : public VulkanExampleBase
{
public:
enum RenderMode {
SINGLE_CB_RECREATE = 0,
MULTIPLE_CB_STATIC = 1,
};
RenderMode renderMode;
// Vertex layout for the models
vks::VertexLayout vertexLayout = vks::VertexLayout({
vks::VERTEX_COMPONENT_POSITION,
vks::VERTEX_COMPONENT_NORMAL,
vks::VERTEX_COMPONENT_UV,
vks::VERTEX_COMPONENT_COLOR,
});
});
struct {
vks::Model scene;
} models;
struct UBOVS {
struct ShaderValues {
glm::mat4 projection;
glm::mat4 model;
} uboVS;
vks::Buffer uniformBuffer;
} shaderValues;
VkPipelineLayout pipelineLayout;
VkPipeline pipeline;
@ -62,8 +65,23 @@ public:
VkSemaphore renderCompleteSemaphore;
VkSemaphore presentCompleteSemaphore;
VkCommandBuffer commandBuffer;
vks::Buffer uniformBuffer;
// Multiple command buffers scenario ("render ahead)
struct MultiCB {
const uint32_t renderAhead = 2;
// Synchronization primitives are used to limit render ahead
/// @todo: Naming, waitfence -> cbFence?
std::vector<VkFence> waitFences;
std::vector<VkSemaphore> renderCompleteSemaphores;
std::vector<VkSemaphore> presentCompleteSemaphores;
// Command buffers and uniform buffers are per swap chain image
std::vector<VkCommandBuffer> commandBuffers;
std::vector<vks::Buffer> uniformBuffers;
std::vector<VkDescriptorSet> descriptorSets;
uint32_t frameIndex = 0;
} multiCB;
/// @todo: Multiple command buffers ("render ahead")
/// @todo: Only update command buffer(s) if scene changed
/// @todo: dynamic scene with frustum culling (maybe terrain + simple trees)
@ -90,13 +108,29 @@ public:
uniformBuffer.destroy();
}
void setRenderMode(RenderMode mode)
{
renderMode = mode;
vkDeviceWaitIdle(device);
switch (renderMode) {
case SINGLE_CB_RECREATE:
std::cout << "Using single command buffer, recreating each frame" << std::endl;
break;
case MULTIPLE_CB_STATIC:
recordCommandBuffers();
std::cout << "Using multiple prebuilt static command buffers for each frame" << std::endl;
break;
}
updateUniformBuffers();
}
void setupDescriptors()
{
// Pool
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1 + static_cast<uint32_t>(swapChain.imageCount)),
};
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes.size(), poolSizes.data(), 1);
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes.size(), poolSizes.data(), 1 + static_cast<uint32_t>(swapChain.imageCount));
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
// Layouts
@ -113,10 +147,17 @@ public:
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
// Descriptors
// Single CB
VkDescriptorSetAllocateInfo descriptorSetAI = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAI, &descriptorSet));
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
// Multiple CB
for (auto i = 0; i < multiCB.descriptorSets.size(); i++) {
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAI, &multiCB.descriptorSets[i]));
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(multiCB.descriptorSets[i], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &multiCB.uniformBuffers[i].descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
}
}
void preparePipelines()
@ -172,31 +213,112 @@ public:
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
/*
Single command buffer
*/
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffer,
sizeof(uboVS)));
// Map persistent
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffer,
sizeof(ShaderValues)));
VK_CHECK_RESULT(uniformBuffer.map());
/*
Multiple command buffers, one ubo per frame
*/
for (auto i = 0; i < multiCB.uniformBuffers.size(); i++) {
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&multiCB.uniformBuffers[i],
sizeof(ShaderValues)));
VK_CHECK_RESULT(multiCB.uniformBuffers[i].map());
}
updateUniformBuffers();
}
void updateUniformBuffers()
void loadAssets()
{
uboVS.projection = camera.matrices.perspective;
uboVS.model = camera.matrices.view;
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
models.scene.loadFromFile(getAssetPath() + "models/samplescene.dae", vertexLayout, 0.35f, vulkanDevice, queue);
}
void prepare()
{
VulkanExampleBase::prepare();
// Create a single command pool for the applications main thread
VkCommandPoolCreateInfo commandPoolCI{};
commandPoolCI.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
/// @todo: Comment flags
commandPoolCI.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
commandPoolCI.queueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
VK_CHECK_RESULT(vkCreateCommandPool(device, &commandPoolCI, nullptr, &commandPool));
/*
Single command buffer, single thread
*/
// A fence is need to check for command buffer completion before we can recreate it
VkFenceCreateInfo fenceCI{ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr, VK_FENCE_CREATE_SIGNALED_BIT };
VK_CHECK_RESULT(vkCreateFence(device, &fenceCI, nullptr, &waitFence));
// Semaphores are used to order queue submissions
VkSemaphoreCreateInfo semaphoreCI{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, nullptr, 0 };
VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &presentCompleteSemaphore));
VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &renderCompleteSemaphore));
// Create a single command buffer that is recorded every frame
VkCommandBufferAllocateInfo cmdBufAllocateInfo = vks::initializers::commandBufferAllocateInfo(commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1);
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &commandBuffer));
/*
Multiple command buffers, render ahead, single thread
*/
multiCB.waitFences.resize(multiCB.renderAhead);
multiCB.presentCompleteSemaphores.resize(multiCB.renderAhead);
multiCB.renderCompleteSemaphores.resize(multiCB.renderAhead);
multiCB.commandBuffers.resize(swapChain.imageCount);
multiCB.uniformBuffers.resize(swapChain.imageCount);
multiCB.descriptorSets.resize(swapChain.imageCount);
// Command buffer execution fences
for (auto &waitFence : multiCB.waitFences) {
VkFenceCreateInfo fenceCI{ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr, VK_FENCE_CREATE_SIGNALED_BIT };
VK_CHECK_RESULT(vkCreateFence(device, &fenceCI, nullptr, &waitFence));
}
// Queue ordering semaphores
for (auto &semaphore : multiCB.presentCompleteSemaphores) {
VkSemaphoreCreateInfo semaphoreCI{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, nullptr, 0 };
VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &semaphore));
}
for (auto &semaphore : multiCB.renderCompleteSemaphores) {
VkSemaphoreCreateInfo semaphoreCI{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, nullptr, 0 };
VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &semaphore));
}
// Command buffers
{
VkCommandBufferAllocateInfo cmdBufAllocateInfo = vks::initializers::commandBufferAllocateInfo(commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, static_cast<uint32_t>(multiCB.commandBuffers.size()));
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, multiCB.commandBuffers.data()));
}
loadAssets();
prepareUniformBuffers();
setupDescriptors();
preparePipelines();
setRenderMode(SINGLE_CB_RECREATE);
prepared = true;
}
/*
Single command buffer always rendering to the current framebuffer
*/
void recordCommandBuffer()
{
// A fence is used to wait until this command buffer has finished execution and is no longer in-flight
// Command buffers can only be re-recorded or destroyed if they are not in-flight
VK_CHECK_RESULT(vkWaitForFences(device, 1, &waitFence, VK_TRUE, UINT64_MAX));
VK_CHECK_RESULT(vkResetFences(device, 1, &waitFence));
@ -248,7 +370,7 @@ public:
pushConstants.data());
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(commandBuffer, 0, 1, &models.scene.vertices.buffer, offsets);
@ -256,58 +378,98 @@ public:
vkCmdDrawIndexed(commandBuffer, models.scene.indexCount, 1, 0, 0, 0);
//drawUI(commandBuffer);
vkCmdEndRenderPass(commandBuffer);
VK_CHECK_RESULT(vkEndCommandBuffer(commandBuffer));
}
void loadAssets()
/*
Multiple command buffers rendering to different framebuffers
*/
void recordCommandBuffers()
{
models.scene.loadFromFile(getAssetPath() + "models/samplescene.dae", vertexLayout, 0.35f, vulkanDevice, queue);
VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
VkDeviceSize offsets[1] = { 0 };
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
const float r = 7.5f;
const float sin_t = sin(glm::radians(timer * 360));
const float cos_t = cos(glm::radians(timer * 360));
const float y = 4.0f;
pushConstants[0] = glm::vec4(r * 1.1 * sin_t, y, r * 1.1 * cos_t, 1.0f);
pushConstants[1] = glm::vec4(-r * sin_t, y, -r * cos_t, 1.0f);
pushConstants[2] = glm::vec4(r * 0.85f * sin_t, y, -sin_t * 2.5f, 1.5f);
pushConstants[3] = glm::vec4(0.0f, y, r * 1.25f * cos_t, 1.5f);
pushConstants[4] = glm::vec4(r * 2.25f * cos_t, y, 0.0f, 1.25f);
pushConstants[5] = glm::vec4(r * 2.5f * cos_t, y, r * 2.5f * sin_t, 1.25f);
for (auto i = 0; i < swapChain.imageCount; i++) {
renderPassBeginInfo.framebuffer = frameBuffers[i];
VkCommandBuffer currentCB = multiCB.commandBuffers[i];
VkCommandBufferBeginInfo commandBufferBeginInfo = vks::initializers::commandBufferBeginInfo();
VK_CHECK_RESULT(vkBeginCommandBuffer(currentCB, &commandBufferBeginInfo));
vkCmdBeginRenderPass(currentCB, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdSetViewport(currentCB, 0, 1, &viewport);
vkCmdSetScissor(currentCB, 0, 1, &scissor);
vkCmdPushConstants(currentCB, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(pushConstants), pushConstants.data());
vkCmdBindPipeline(currentCB, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdBindDescriptorSets(currentCB, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &multiCB.descriptorSets[2], 0, nullptr);
vkCmdBindVertexBuffers(currentCB, 0, 1, &models.scene.vertices.buffer, offsets);
vkCmdBindIndexBuffer(currentCB, models.scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(currentCB, models.scene.indexCount, 1, 0, 0, 0);
vkCmdEndRenderPass(currentCB);
VK_CHECK_RESULT(vkEndCommandBuffer(currentCB));
}
}
void prepare()
void updateUniformBuffers()
{
VulkanExampleBase::prepare();
/*
Single command buffer, single thread scenario
*/
// A fence is need to check for command buffer completion before we can recreate it
VkFenceCreateInfo fenceCI{ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr, VK_FENCE_CREATE_SIGNALED_BIT };
VK_CHECK_RESULT(vkCreateFence(device, &fenceCI, nullptr, &waitFence));
// Semaphores are used to order queue submissions
VkSemaphoreCreateInfo semaphoreCI { VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, nullptr, 0 };
VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &presentCompleteSemaphore));
VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &renderCompleteSemaphore));
// Create a single command pool for the applications main thread
VkCommandPoolCreateInfo commandPoolCI{};
commandPoolCI.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
/// @todo: Comment flags
commandPoolCI.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
commandPoolCI.queueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
VK_CHECK_RESULT(vkCreateCommandPool(device, &commandPoolCI, nullptr, &commandPool));
// Create a single command buffer that is recorded every frame
VkCommandBufferAllocateInfo cmdBufAllocateInfo = vks::initializers::commandBufferAllocateInfo(commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1);
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &commandBuffer));
loadAssets();
prepareUniformBuffers();
setupDescriptors();
preparePipelines();
prepared = true;
shaderValues.projection = camera.matrices.perspective;
shaderValues.model = camera.matrices.view;
switch (renderMode) {
case SINGLE_CB_RECREATE:
memcpy(uniformBuffer.mapped, &shaderValues, sizeof(ShaderValues));
break;
case MULTIPLE_CB_STATIC:
for (auto &ubo : multiCB.uniformBuffers) {
memcpy(ubo.mapped, &shaderValues, sizeof(ShaderValues));
break;
}
}
}
void draw()
{
// Acquire the next image from the swap chain
// Pipeline stage at which the queue submission will wait (via pWaitSemaphores)
const VkPipelineStageFlags waitStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
switch (renderMode) {
/*
Render using a single command buffer that's recreated each frame
*/
case SINGLE_CB_RECREATE:
{
// Acquire the next image from the swap chain
VkResult acquire = swapChain.acquireNextImage(presentCompleteSemaphore, &currentBuffer);
if ((acquire == VK_ERROR_OUT_OF_DATE_KHR) || (acquire == VK_SUBOPTIMAL_KHR)) {
windowResize();
@ -315,30 +477,29 @@ public:
else {
VK_CHECK_RESULT(acquire);
}
}
// (Re-)record command buffer
if (!paused) {
recordCommandBuffer();
}
memcpy(uniformBuffer.mapped, &shaderValues, sizeof(ShaderValues));
// Submit the command buffer to the graphics queue
const VkPipelineStageFlags waitStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.pWaitDstStageMask = &waitStageMask;
submitInfo.pWaitSemaphores = &presentCompleteSemaphore;
submitInfo.waitSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &renderCompleteSemaphore;
submitInfo.signalSemaphoreCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
submitInfo.commandBufferCount = 1;
// (Re-)record command buffer
if (!paused) {
recordCommandBuffer();
}
// Submit to queue
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, waitFence));
// Submit the command buffer to the graphics queue
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.pWaitDstStageMask = &waitStageMask;
submitInfo.pWaitSemaphores = &presentCompleteSemaphore;
submitInfo.waitSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &renderCompleteSemaphore;
submitInfo.signalSemaphoreCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
submitInfo.commandBufferCount = 1;
// Present
{
// Submit to queue
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, waitFence));
// Present
VkResult present = swapChain.queuePresent(queue, currentBuffer, renderCompleteSemaphore);
if (!((present == VK_SUCCESS) || (present == VK_SUBOPTIMAL_KHR))) {
if (present == VK_ERROR_OUT_OF_DATE_KHR) {
@ -349,6 +510,60 @@ public:
VK_CHECK_RESULT(present);
}
}
break;
}
/*
Render using multiple command buffers (per frame) with render ahead
*/
case MULTIPLE_CB_STATIC:
{
vkWaitForFences(device, 1, &multiCB.waitFences[multiCB.frameIndex], VK_TRUE, UINT64_MAX);
vkResetFences(device, 1, &multiCB.waitFences[multiCB.frameIndex]);
VkResult acquire = swapChain.acquireNextImage(multiCB.presentCompleteSemaphores[multiCB.frameIndex], &currentBuffer);
if ((acquire == VK_ERROR_OUT_OF_DATE_KHR) || (acquire == VK_SUBOPTIMAL_KHR)) {
windowResize();
}
else {
VK_CHECK_RESULT(acquire);
}
memcpy(multiCB.uniformBuffers[currentBuffer].mapped, &shaderValues, sizeof(ShaderValues));
// Submit the current command buffer to the graphics queue
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.pWaitDstStageMask = &waitStageMask;
submitInfo.pWaitSemaphores = &multiCB.presentCompleteSemaphores[multiCB.frameIndex];
submitInfo.waitSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &multiCB.renderCompleteSemaphores[multiCB.frameIndex];
submitInfo.signalSemaphoreCount = 1;
submitInfo.pCommandBuffers = &multiCB.commandBuffers[currentBuffer];
submitInfo.commandBufferCount = 1;
// Submit to queue
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, multiCB.waitFences[multiCB.frameIndex]));
// Present
VkResult present = swapChain.queuePresent(queue, currentBuffer, multiCB.renderCompleteSemaphores[multiCB.frameIndex]);
if (!((present == VK_SUCCESS) || (present == VK_SUBOPTIMAL_KHR))) {
if (present == VK_ERROR_OUT_OF_DATE_KHR) {
windowResize();
return;
}
else {
VK_CHECK_RESULT(present);
}
}
multiCB.frameIndex += 1;
multiCB.frameIndex %= multiCB.renderAhead;
break;
}
}
}
@ -359,9 +574,25 @@ public:
}
draw();
if (camera.updated) {
updateUniformBuffers();
shaderValues.projection = camera.matrices.perspective;
shaderValues.model = camera.matrices.view;
}
}
#if !defined(__ANDROID__)
virtual void keyPressed(uint32_t keyCode)
{
switch (keyCode)
{
case 0x31:
setRenderMode(SINGLE_CB_RECREATE);
break;
case 0x32:
setRenderMode(MULTIPLE_CB_STATIC);
break;
}
}
#endif
};
VULKAN_EXAMPLE_MAIN()