Fix pipeline stage for mip tail barrier

Refs #882
This commit is contained in:
Sascha Willems 2021-10-17 10:26:30 +02:00
parent 813eda7796
commit a5c2a8e757

View file

@ -1,7 +1,7 @@
/*
* Vulkan Example - Sparse texture residency example
*
* Copyright (C) 2016-2020 by Sascha Willems - www.saschawillems.de
* Copyright (C) 2016-2021 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
@ -863,7 +863,7 @@ void VulkanExample::fillMipTail()
}
VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
vks::tools::setImageLayout(copyCmd, texture.image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, texture.subRange, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
vks::tools::setImageLayout(copyCmd, texture.image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, texture.subRange, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
VkBufferImageCopy region{};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;