Code cleanup, comments
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2 changed files with 94 additions and 152 deletions
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@ -8,7 +8,7 @@
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* this example uses push descriptors to pass descriptor sets for per-model textures and matrices
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* at command buffer creation time.
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*
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* Copyright (C) 2018 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2018-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -21,7 +21,7 @@ class VulkanExample : public VulkanExampleBase
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public:
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bool animate = true;
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PFN_vkCmdPushDescriptorSetKHR vkCmdPushDescriptorSetKHR;
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PFN_vkCmdPushDescriptorSetKHR vkCmdPushDescriptorSetKHR{ VK_NULL_HANDLE };
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VkPhysicalDevicePushDescriptorPropertiesKHR pushDescriptorProps{};
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struct Cube {
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@ -34,18 +34,15 @@ public:
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vkglTF::Model model;
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struct UniformBuffers {
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vks::Buffer scene;
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} uniformBuffers;
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struct UboScene {
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struct UniformData {
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glm::mat4 projection;
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glm::mat4 view;
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} uboScene;
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} uniformData;
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vks::Buffer uniformBuffer;
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VkPipeline pipeline;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSetLayout descriptorSetLayout;
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VkPipeline pipeline{ VK_NULL_HANDLE };
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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VulkanExample() : VulkanExampleBase()
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{
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@ -61,14 +58,16 @@ public:
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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for (auto cube : cubes) {
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cube.uniformBuffer.destroy();
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cube.texture.destroy();
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if (device) {
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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for (auto cube : cubes) {
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cube.uniformBuffer.destroy();
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cube.texture.destroy();
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}
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uniformBuffer.destroy();
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}
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uniformBuffers.scene.destroy();
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}
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virtual void getEnabledFeatures()
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@ -113,7 +112,7 @@ public:
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model.bindBuffers(drawCmdBuffers[i]);
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// Render two cubes using different descriptor sets using push descriptors
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for (auto cube : cubes) {
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for (const auto& cube : cubes) {
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// Instead of preparing the descriptor sets up-front, using push descriptors we can set (push) them inside of a command buffer
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// This allows a more dynamic approach without the need to create descriptor sets for each model
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@ -127,7 +126,7 @@ public:
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writeDescriptorSets[0].dstBinding = 0;
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writeDescriptorSets[0].descriptorCount = 1;
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writeDescriptorSets[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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writeDescriptorSets[0].pBufferInfo = &uniformBuffers.scene.descriptor;
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writeDescriptorSets[0].pBufferInfo = &uniformBuffer.descriptor;
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// Model matrices
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writeDescriptorSets[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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@ -196,7 +195,7 @@ public:
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VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()),0);
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VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
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@ -219,20 +218,12 @@ public:
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void prepareUniformBuffers()
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{
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// Vertex shader scene uniform buffer block
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.scene,
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sizeof(UboScene)));
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VK_CHECK_RESULT(uniformBuffers.scene.map());
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
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VK_CHECK_RESULT(uniformBuffer.map());
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// Vertex shader cube model uniform buffer blocks
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for (auto& cube : cubes) {
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&cube.uniformBuffer,
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sizeof(glm::mat4)));
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &cube.uniformBuffer, sizeof(glm::mat4)));
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VK_CHECK_RESULT(cube.uniformBuffer.map());
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}
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@ -242,9 +233,9 @@ public:
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void updateUniformBuffers()
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{
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uboScene.projection = camera.matrices.perspective;
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uboScene.view = camera.matrices.view;
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memcpy(uniformBuffers.scene.mapped, &uboScene, sizeof(UboScene));
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uniformData.projection = camera.matrices.perspective;
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uniformData.view = camera.matrices.view;
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memcpy(uniformBuffer.mapped, &uniformData, sizeof(uniformData));
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}
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void updateCubeUniformBuffers()
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@ -270,15 +261,6 @@ public:
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}
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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void prepare()
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{
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VulkanExampleBase::prepare();
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@ -316,22 +298,24 @@ public:
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prepared = true;
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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virtual void render()
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{
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if (!prepared)
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return;
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draw();
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updateUniformBuffers();
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if (animate && !paused) {
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updateCubeUniformBuffers();
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}
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if (camera.updated) {
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updateUniformBuffers();
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}
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}
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virtual void viewChanged()
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{
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updateUniformBuffers();
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draw();
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}
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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