Android support for particle fire example (#97)
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9 changed files with 156 additions and 21 deletions
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@ -266,7 +266,7 @@ public:
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// Load a mesh (using ASSIMP) and create vulkan vertex and index buffers with given vertex layout
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void loadMesh(
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const char *filename,
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std::string fiename,
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vkMeshLoader::MeshBuffer *meshBuffer,
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std::vector<vkMeshLoader::VertexLayout> vertexLayout,
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float scale);
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