Removed unnessessary increment to the shader binding table data
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cd2ec54f7f
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a74849668b
3 changed files with 0 additions and 3 deletions
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@ -414,7 +414,6 @@ public:
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VkDeviceSize copyShaderIdentifier(uint8_t* data, const uint8_t* shaderHandleStorage, uint32_t groupIndex) {
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VkDeviceSize copyShaderIdentifier(uint8_t* data, const uint8_t* shaderHandleStorage, uint32_t groupIndex) {
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const uint32_t shaderGroupHandleSize = rayTracingProperties.shaderGroupHandleSize;
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const uint32_t shaderGroupHandleSize = rayTracingProperties.shaderGroupHandleSize;
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memcpy(data, shaderHandleStorage + groupIndex * shaderGroupHandleSize, shaderGroupHandleSize);
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memcpy(data, shaderHandleStorage + groupIndex * shaderGroupHandleSize, shaderGroupHandleSize);
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data += shaderGroupHandleSize;
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return shaderGroupHandleSize;
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return shaderGroupHandleSize;
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}
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}
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@ -401,7 +401,6 @@ public:
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VkDeviceSize copyShaderIdentifier(uint8_t* data, const uint8_t* shaderHandleStorage, uint32_t groupIndex) {
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VkDeviceSize copyShaderIdentifier(uint8_t* data, const uint8_t* shaderHandleStorage, uint32_t groupIndex) {
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const uint32_t shaderGroupHandleSize = rayTracingProperties.shaderGroupHandleSize;
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const uint32_t shaderGroupHandleSize = rayTracingProperties.shaderGroupHandleSize;
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memcpy(data, shaderHandleStorage + groupIndex * shaderGroupHandleSize, shaderGroupHandleSize);
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memcpy(data, shaderHandleStorage + groupIndex * shaderGroupHandleSize, shaderGroupHandleSize);
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data += shaderGroupHandleSize;
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return shaderGroupHandleSize;
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return shaderGroupHandleSize;
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}
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}
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@ -410,7 +410,6 @@ public:
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VkDeviceSize copyShaderIdentifier(uint8_t* data, const uint8_t* shaderHandleStorage, uint32_t groupIndex) {
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VkDeviceSize copyShaderIdentifier(uint8_t* data, const uint8_t* shaderHandleStorage, uint32_t groupIndex) {
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const uint32_t shaderGroupHandleSize = rayTracingProperties.shaderGroupHandleSize;
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const uint32_t shaderGroupHandleSize = rayTracingProperties.shaderGroupHandleSize;
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memcpy(data, shaderHandleStorage + groupIndex * shaderGroupHandleSize, shaderGroupHandleSize);
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memcpy(data, shaderHandleStorage + groupIndex * shaderGroupHandleSize, shaderGroupHandleSize);
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data += shaderGroupHandleSize;
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return shaderGroupHandleSize;
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return shaderGroupHandleSize;
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}
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}
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