Finished descriptor indexing example
This commit is contained in:
parent
ca17431794
commit
a86bdc2c44
4 changed files with 169 additions and 201 deletions
Binary file not shown.
|
|
@ -17,10 +17,7 @@ layout (location = 1) flat out int outTexIndex;
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
outUV = inUV;
|
outUV = inUV;
|
||||||
outTexIndex = 0;
|
|
||||||
outTexIndex = inTextureIndex;
|
outTexIndex = inTextureIndex;
|
||||||
outTexIndex = gl_InstanceIndex;
|
|
||||||
vec4 pos = vec4(inPos, 1.0f);
|
vec4 pos = vec4(inPos, 1.0f);
|
||||||
pos.y += gl_InstanceIndex;
|
|
||||||
gl_Position = matrices.projection * matrices.view * matrices.model * pos;
|
gl_Position = matrices.projection * matrices.view * matrices.model * pos;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Binary file not shown.
|
|
@ -1,30 +1,24 @@
|
||||||
/*
|
/*
|
||||||
* Vulkan Example - Descriptor indexing (VK_EXT_descriptor_indexing)
|
* Vulkan Example - Descriptor indexing (VK_EXT_descriptor_indexing)
|
||||||
*
|
*
|
||||||
|
* Demonstrates use of descriptor indexing to dynamically index into a variable sized array of samples
|
||||||
|
*
|
||||||
* Relevant code parts are marked with [POI]
|
* Relevant code parts are marked with [POI]
|
||||||
*
|
*
|
||||||
* Copyright (C) Sascha Willems - www.saschawillems.de
|
* Copyright (C) 2021 Sascha Willems - www.saschawillems.de
|
||||||
*
|
*
|
||||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
#include "vulkanexamplebase.h"
|
#include "vulkanexamplebase.h"
|
||||||
|
|
||||||
#define ENABLE_VALIDATION false
|
#define ENABLE_VALIDATION false
|
||||||
|
|
||||||
// Vertex layout for this example
|
|
||||||
struct Vertex {
|
|
||||||
float pos[3];
|
|
||||||
float uv[2];
|
|
||||||
int32_t textureIndex;
|
|
||||||
};
|
|
||||||
|
|
||||||
class VulkanExample : public VulkanExampleBase
|
class VulkanExample : public VulkanExampleBase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// Number of array layers in texture array
|
// We will be dynamically indexing into an array of samplers
|
||||||
// Also used as instance count
|
|
||||||
uint32_t layerCount;
|
|
||||||
std::vector<vks::Texture2D> textures;
|
std::vector<vks::Texture2D> textures;
|
||||||
|
|
||||||
vks::Buffer vertexBuffer;
|
vks::Buffer vertexBuffer;
|
||||||
|
|
@ -45,25 +39,27 @@ public:
|
||||||
|
|
||||||
VkPhysicalDeviceDescriptorIndexingFeaturesEXT physicalDeviceDescriptorIndexingFeatures{};
|
VkPhysicalDeviceDescriptorIndexingFeaturesEXT physicalDeviceDescriptorIndexingFeatures{};
|
||||||
|
|
||||||
|
struct Vertex {
|
||||||
|
float pos[3];
|
||||||
|
float uv[2];
|
||||||
|
int32_t textureIndex;
|
||||||
|
};
|
||||||
|
|
||||||
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
|
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
|
||||||
{
|
{
|
||||||
title = "Descriptor indexing";
|
title = "Descriptor indexing";
|
||||||
settings.overlay = true;
|
settings.overlay = true;
|
||||||
camera.type = Camera::CameraType::lookat;
|
camera.type = Camera::CameraType::lookat;
|
||||||
camera.setPosition(glm::vec3(0.0f, 0.0f, -7.5f));
|
camera.setPosition(glm::vec3(0.0f, 0.0f, -10.0f));
|
||||||
camera.setRotation(glm::vec3(-35.0f, 0.0f, 0.0f));
|
camera.setRotation(glm::vec3(-35.0f, 0.0f, 0.0f));
|
||||||
camera.setPerspective(45.0f, (float)width / (float)height, 0.1f, 256.0f);
|
camera.setPerspective(45.0f, (float)width / (float)height, 0.1f, 256.0f);
|
||||||
|
|
||||||
/*
|
// [POI] Enable required extensions
|
||||||
[POI] Enable required extensions
|
|
||||||
*/
|
|
||||||
enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
|
enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
|
||||||
enabledDeviceExtensions.push_back(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
|
enabledDeviceExtensions.push_back(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
|
||||||
enabledDeviceExtensions.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
|
enabledDeviceExtensions.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
|
||||||
|
|
||||||
/*
|
// [POI] Enable required extension features
|
||||||
[POI] Enable required extension features
|
|
||||||
*/
|
|
||||||
physicalDeviceDescriptorIndexingFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT;
|
physicalDeviceDescriptorIndexingFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT;
|
||||||
physicalDeviceDescriptorIndexingFeatures.shaderSampledImageArrayNonUniformIndexing = VK_TRUE;
|
physicalDeviceDescriptorIndexingFeatures.shaderSampledImageArrayNonUniformIndexing = VK_TRUE;
|
||||||
physicalDeviceDescriptorIndexingFeatures.runtimeDescriptorArray = VK_TRUE;
|
physicalDeviceDescriptorIndexingFeatures.runtimeDescriptorArray = VK_TRUE;
|
||||||
|
|
@ -74,10 +70,9 @@ public:
|
||||||
|
|
||||||
~VulkanExample()
|
~VulkanExample()
|
||||||
{
|
{
|
||||||
//vkDestroyImageView(device, textureArray.view, nullptr);
|
for (auto &texture : textures) {
|
||||||
//vkDestroyImage(device, textureArray.image, nullptr);
|
texture.destroy();
|
||||||
//vkDestroySampler(device, textureArray.sampler, nullptr);
|
}
|
||||||
//vkFreeMemory(device, textureArray.deviceMemory, nullptr);
|
|
||||||
vkDestroyPipeline(device, pipeline, nullptr);
|
vkDestroyPipeline(device, pipeline, nullptr);
|
||||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||||
|
|
@ -86,136 +81,103 @@ public:
|
||||||
uniformBufferVS.destroy();
|
uniformBufferVS.destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
void loadAssets()
|
struct V {
|
||||||
{
|
uint8_t r;
|
||||||
textures.resize(7);
|
uint8_t g;
|
||||||
for (uint32_t i = 0; i < 7; i++) {
|
uint8_t b;
|
||||||
textures[i].loadFromFile(getAssetPath() + "textures/array/" + std::to_string(i) + ".ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
|
uint8_t a;
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void buildCommandBuffers()
|
|
||||||
{
|
|
||||||
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
|
||||||
|
|
||||||
VkClearValue clearValues[2];
|
|
||||||
clearValues[0].color = defaultClearColor;
|
|
||||||
clearValues[1].depthStencil = { 1.0f, 0 };
|
|
||||||
|
|
||||||
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
|
||||||
renderPassBeginInfo.renderPass = renderPass;
|
|
||||||
renderPassBeginInfo.renderArea.offset.x = 0;
|
|
||||||
renderPassBeginInfo.renderArea.offset.y = 0;
|
|
||||||
renderPassBeginInfo.renderArea.extent.width = width;
|
|
||||||
renderPassBeginInfo.renderArea.extent.height = height;
|
|
||||||
renderPassBeginInfo.clearValueCount = 2;
|
|
||||||
renderPassBeginInfo.pClearValues = clearValues;
|
|
||||||
|
|
||||||
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
|
||||||
{
|
|
||||||
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
|
||||||
|
|
||||||
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
||||||
|
|
||||||
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
|
||||||
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
|
||||||
|
|
||||||
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
|
||||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
|
||||||
|
|
||||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
|
||||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
||||||
|
|
||||||
VkDeviceSize offsets[1] = { 0 };
|
|
||||||
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &vertexBuffer.buffer, offsets);
|
|
||||||
vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
|
|
||||||
|
|
||||||
vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, layerCount, 0, 0, 0);
|
|
||||||
|
|
||||||
drawUI(drawCmdBuffers[i]);
|
|
||||||
|
|
||||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void generateCube(glm::vec3 pos, float scale, std::vector<Vertex> &vertices, std::vector<uint32_t> &indices)
|
|
||||||
{
|
|
||||||
// Generate random per-face texture indices
|
|
||||||
std::random_device mch;
|
|
||||||
std::default_random_engine generator(mch());
|
|
||||||
std::uniform_int_distribution<int32_t> rndTextureIndex(0, layerCount - 1);
|
|
||||||
|
|
||||||
std::vector<int32_t> faceTextureIndex(6);
|
|
||||||
for (auto &textureIndex : faceTextureIndex) {
|
|
||||||
textureIndex = rndTextureIndex(generator);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::cout << faceTextureIndex[0] << std::endl;
|
|
||||||
|
|
||||||
std::vector<Vertex> cubeVertices = {
|
|
||||||
{ { -scale, -scale, scale }, { 0.0f, 0.0f }, faceTextureIndex[0] },
|
|
||||||
{ { scale, -scale, scale }, { 1.0f, 0.0f }, faceTextureIndex[0] },
|
|
||||||
{ { scale, scale, scale }, { 1.0f, 1.0f }, faceTextureIndex[0] },
|
|
||||||
{ { -scale, scale, scale }, { 0.0f, 1.0f }, faceTextureIndex[0] },
|
|
||||||
|
|
||||||
{ { scale, scale, scale }, { 0.0f, 0.0f }, faceTextureIndex[1] },
|
|
||||||
{ { scale, scale, -scale }, { 1.0f, 0.0f }, faceTextureIndex[1] },
|
|
||||||
{ { scale, -scale, -scale }, { 1.0f, 1.0f }, faceTextureIndex[1] },
|
|
||||||
{ { scale, -scale, scale }, { 0.0f, 1.0f }, faceTextureIndex[1] },
|
|
||||||
|
|
||||||
{ { -scale, -scale, -scale }, { 0.0f, 0.0f }, faceTextureIndex[2] },
|
|
||||||
{ { scale, -scale, -scale }, { 1.0f, 0.0f }, faceTextureIndex[2] },
|
|
||||||
{ { scale, scale, -scale }, { 1.0f, 1.0f }, faceTextureIndex[2] },
|
|
||||||
{ { -scale, scale, -scale }, { 0.0f, 1.0f }, faceTextureIndex[2] },
|
|
||||||
|
|
||||||
{ { -scale, -scale, -scale }, { 0.0f, 0.0f }, faceTextureIndex[3] },
|
|
||||||
{ { -scale, -scale, scale }, { 1.0f, 0.0f }, faceTextureIndex[3] },
|
|
||||||
{ { -scale, scale, scale }, { 1.0f, 1.0f }, faceTextureIndex[3] },
|
|
||||||
{ { -scale, scale, -scale }, { 0.0f, 1.0f }, faceTextureIndex[3] },
|
|
||||||
|
|
||||||
{ { scale, scale, scale }, { 0.0f, 0.0f }, faceTextureIndex[4] },
|
|
||||||
{ { -scale, scale, scale }, { 1.0f, 0.0f }, faceTextureIndex[4] },
|
|
||||||
{ { -scale, scale, -scale }, { 1.0f, 1.0f }, faceTextureIndex[4] },
|
|
||||||
{ { scale, scale, -scale }, { 0.0f, 1.0f }, faceTextureIndex[4] },
|
|
||||||
|
|
||||||
{ { -scale, -scale, -scale }, { 0.0f, 0.0f }, faceTextureIndex[5] },
|
|
||||||
{ { scale, -scale, -scale }, { 1.0f, 0.0f }, faceTextureIndex[5] },
|
|
||||||
{ { scale, -scale, scale }, { 1.0f, 1.0f }, faceTextureIndex[5] },
|
|
||||||
{ { -scale, -scale, scale }, { 0.0f, 1.0f }, faceTextureIndex[5] },
|
|
||||||
|
|
||||||
};
|
};
|
||||||
for (auto &vertex : cubeVertices) {
|
|
||||||
vertex.pos[0] += pos.x;
|
// Generate some random textures
|
||||||
vertex.pos[1] += pos.y;
|
void generateTextures()
|
||||||
vertex.pos[2] += pos.z;
|
{
|
||||||
|
textures.resize(32);
|
||||||
|
for (size_t i = 0; i < textures.size(); i++) {
|
||||||
|
std::random_device rndDevice;
|
||||||
|
std::default_random_engine rndEngine(rndDevice());
|
||||||
|
std::uniform_int_distribution<short> rndDist(50, 255);
|
||||||
|
const int32_t dim = 3;
|
||||||
|
const size_t bufferSize = dim * dim * 4;
|
||||||
|
std::vector<uint8_t> texture(bufferSize);
|
||||||
|
for (size_t i = 0; i < dim * dim; i++) {
|
||||||
|
texture[i * 4] = rndDist(rndEngine);
|
||||||
|
texture[i * 4 + 1] = rndDist(rndEngine);
|
||||||
|
texture[i * 4 + 2] = rndDist(rndEngine);
|
||||||
|
texture[i * 4 + 3] = 255;
|
||||||
|
}
|
||||||
|
textures[i].fromBuffer(texture.data(), bufferSize, VK_FORMAT_R8G8B8A8_UNORM, dim, dim, vulkanDevice, queue, VK_FILTER_NEAREST);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<uint32_t> cubeIndices = {
|
// Generates a line of cubes with randomized per-face texture indices
|
||||||
0,1,2, 0,2,3, 4,5,6, 4,6,7, 8,9,10, 8,10,11, 12,13,14, 12,14,15, 16,17,18, 16,18,19, 20,21,22, 20,22,23
|
void generateCubes()
|
||||||
};
|
|
||||||
for (auto &index : cubeIndices) {
|
|
||||||
index += vertices.size();
|
|
||||||
}
|
|
||||||
|
|
||||||
vertices.insert(vertices.end(), cubeVertices.begin(), cubeVertices.end());
|
|
||||||
indices.insert(indices.end(), cubeIndices.begin(), cubeIndices.end());
|
|
||||||
}
|
|
||||||
|
|
||||||
void generateBuffers()
|
|
||||||
{
|
{
|
||||||
std::vector<Vertex> vertices;
|
std::vector<Vertex> vertices;
|
||||||
std::vector<uint32_t> indices;
|
std::vector<uint32_t> indices;
|
||||||
|
|
||||||
float offset = -1.5f;
|
// Generate random per-face texture indices
|
||||||
float center = (layerCount * offset) / 2.0f - (offset * 0.5f);
|
std::random_device rndDevice;
|
||||||
//for (uint32_t i = 0; i < 7; i++) {
|
std::default_random_engine rndEngine(rndDevice());
|
||||||
//generateCube(glm::vec3(i * offset - center, 0.0f, 0.0f), 0.5f, vertices, indices);
|
std::uniform_int_distribution<int32_t> rndDist(0, static_cast<uint32_t>(textures.size()) - 1);
|
||||||
//}
|
|
||||||
generateCube(glm::vec3(0.0f, 0.0f, 0.0f), 0.5f, vertices, indices);
|
// Generate cubes with random per-face texture indices
|
||||||
|
const uint32_t count = 6;
|
||||||
|
for (uint32_t i = 0; i < count; i++) {
|
||||||
|
// Get random per-Face texture indices that the shader will sample from
|
||||||
|
int32_t textureIndices[6];
|
||||||
|
for (uint32_t j = 0; j < 6; j++) {
|
||||||
|
textureIndices[j] = rndDist(rndEngine);
|
||||||
|
}
|
||||||
|
// Push vertices to buffer
|
||||||
|
float pos = 2.5f * i - (count * 2.5f / 2.0f);
|
||||||
|
const std::vector<Vertex> cube = {
|
||||||
|
{ { -1.0f + pos, -1.0f, 1.0f }, { 0.0f, 0.0f }, textureIndices[0] },
|
||||||
|
{ { 1.0f + pos, -1.0f, 1.0f }, { 1.0f, 0.0f }, textureIndices[0] },
|
||||||
|
{ { 1.0f + pos, 1.0f, 1.0f }, { 1.0f, 1.0f }, textureIndices[0] },
|
||||||
|
{ { -1.0f + pos, 1.0f, 1.0f }, { 0.0f, 1.0f }, textureIndices[0] },
|
||||||
|
|
||||||
|
{ { 1.0f + pos, 1.0f, 1.0f }, { 0.0f, 0.0f }, textureIndices[1] },
|
||||||
|
{ { 1.0f + pos, 1.0f, -1.0f }, { 1.0f, 0.0f }, textureIndices[1] },
|
||||||
|
{ { 1.0f + pos, -1.0f, -1.0f }, { 1.0f, 1.0f }, textureIndices[1] },
|
||||||
|
{ { 1.0f + pos, -1.0f, 1.0f }, { 0.0f, 1.0f }, textureIndices[1] },
|
||||||
|
|
||||||
|
{ { -1.0f + pos, -1.0f, -1.0f }, { 0.0f, 0.0f }, textureIndices[2] },
|
||||||
|
{ { 1.0f + pos, -1.0f, -1.0f }, { 1.0f, 0.0f }, textureIndices[2] },
|
||||||
|
{ { 1.0f + pos, 1.0f, -1.0f }, { 1.0f, 1.0f }, textureIndices[2] },
|
||||||
|
{ { -1.0f + pos, 1.0f, -1.0f }, { 0.0f, 1.0f }, textureIndices[2] },
|
||||||
|
|
||||||
|
{ { -1.0f + pos, -1.0f, -1.0f }, { 0.0f, 0.0f }, textureIndices[3] },
|
||||||
|
{ { -1.0f + pos, -1.0f, 1.0f }, { 1.0f, 0.0f }, textureIndices[3] },
|
||||||
|
{ { -1.0f + pos, 1.0f, 1.0f }, { 1.0f, 1.0f }, textureIndices[3] },
|
||||||
|
{ { -1.0f + pos, 1.0f, -1.0f }, { 0.0f, 1.0f }, textureIndices[3] },
|
||||||
|
|
||||||
|
{ { 1.0f + pos, 1.0f, 1.0f }, { 0.0f, 0.0f }, textureIndices[4] },
|
||||||
|
{ { -1.0f + pos, 1.0f, 1.0f }, { 1.0f, 0.0f }, textureIndices[4] },
|
||||||
|
{ { -1.0f + pos, 1.0f, -1.0f }, { 1.0f, 1.0f }, textureIndices[4] },
|
||||||
|
{ { 1.0f + pos, 1.0f, -1.0f }, { 0.0f, 1.0f }, textureIndices[4] },
|
||||||
|
|
||||||
|
{ { -1.0f + pos, -1.0f, -1.0f }, { 0.0f, 0.0f }, textureIndices[5] },
|
||||||
|
{ { 1.0f + pos, -1.0f, -1.0f }, { 1.0f, 0.0f }, textureIndices[5] },
|
||||||
|
{ { 1.0f + pos, -1.0f, 1.0f }, { 1.0f, 1.0f }, textureIndices[5] },
|
||||||
|
{ { -1.0f + pos, -1.0f, 1.0f }, { 0.0f, 1.0f }, textureIndices[5] },
|
||||||
|
};
|
||||||
|
for (auto& vertex : cube) {
|
||||||
|
vertices.push_back(vertex);
|
||||||
|
}
|
||||||
|
// Push indices to buffer
|
||||||
|
const std::vector<uint32_t> cubeIndices = {
|
||||||
|
0,1,2,0,2,3,
|
||||||
|
4,5,6,4,6,7,
|
||||||
|
8,9,10,8,10,11,
|
||||||
|
12,13,14,12,14,15,
|
||||||
|
16,17,18,16,18,19,
|
||||||
|
20,21,22,20,22,23
|
||||||
|
};
|
||||||
|
for (auto& index : cubeIndices) {
|
||||||
|
indices.push_back(index + static_cast<uint32_t>(vertices.size()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
indexCount = static_cast<uint32_t>(indices.size());
|
indexCount = static_cast<uint32_t>(indices.size());
|
||||||
|
|
||||||
// For the sake of simplicity we won't stage the vertex data to the gpu memory
|
// For the sake of simplicity we won't stage the vertex data to the gpu memory
|
||||||
|
|
@ -233,37 +195,30 @@ public:
|
||||||
indices.data()));
|
indices.data()));
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
// [POI] Set up descriptor sets and set layout
|
||||||
[POI] Set up descriptor sets and set layout
|
|
||||||
*/
|
|
||||||
void setupDescriptorSets()
|
void setupDescriptorSets()
|
||||||
{
|
{
|
||||||
/*
|
// Descriptor pool
|
||||||
Descriptor set layout
|
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||||
*/
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
||||||
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<uint32_t>(textures.size()))
|
||||||
|
};
|
||||||
|
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||||
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||||
|
|
||||||
|
// Descriptor set layout
|
||||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||||
// Binding 0 : Vertex shader uniform buffer
|
// Binding 0 : Vertex shader uniform buffer
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
||||||
/*
|
// [POI] Binding 1 contains a texture array that is dynamically non-uniform sampled from
|
||||||
[POI]
|
// In the fragment shader:
|
||||||
|
// outFragColor = texture(textures[nonuniformEXT(inTexIndex)], inUV);
|
||||||
Binding 1 contains a texture array that is dynamically non-uniform sampled from
|
|
||||||
|
|
||||||
FS:
|
|
||||||
outFragColor = texture(textures[nonuniformEXT(inTexIndex)], inUV);
|
|
||||||
*/
|
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1, static_cast<uint32_t>(textures.size()))
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1, static_cast<uint32_t>(textures.size()))
|
||||||
};
|
};
|
||||||
|
|
||||||
/*
|
// [POI] The fragment shader will be using an unsized array of samplers, which has to be marked with the VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT
|
||||||
[POI]
|
// In the fragment shader:
|
||||||
|
// layout (set = 0, binding = 1) uniform sampler2D textures[];
|
||||||
The fragment shader will be using an unsized array, which has to be marked with a certain flag
|
|
||||||
|
|
||||||
FS:
|
|
||||||
layout (set = 0, binding = 1) uniform sampler2D textures[];
|
|
||||||
*/
|
|
||||||
VkDescriptorSetLayoutBindingFlagsCreateInfoEXT setLayoutBindingFlags{};
|
VkDescriptorSetLayoutBindingFlagsCreateInfoEXT setLayoutBindingFlags{};
|
||||||
setLayoutBindingFlags.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT;
|
setLayoutBindingFlags.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT;
|
||||||
setLayoutBindingFlags.bindingCount = 2;
|
setLayoutBindingFlags.bindingCount = 2;
|
||||||
|
|
@ -273,28 +228,14 @@ public:
|
||||||
};
|
};
|
||||||
setLayoutBindingFlags.pBindingFlags = descriptorBindingFlags.data();
|
setLayoutBindingFlags.pBindingFlags = descriptorBindingFlags.data();
|
||||||
|
|
||||||
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), setLayoutBindings.size());
|
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||||
descriptorSetLayoutCI.pNext = &setLayoutBindingFlags;
|
descriptorSetLayoutCI.pNext = &setLayoutBindingFlags;
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayout));
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayout));
|
||||||
|
|
||||||
/*
|
// Descriptor sets
|
||||||
Descriptor pool
|
|
||||||
*/
|
|
||||||
|
|
||||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, textures.size())
|
|
||||||
};
|
|
||||||
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes.size(), poolSizes.data(), 2);
|
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
|
||||||
|
|
||||||
/*
|
|
||||||
Descriptor sets
|
|
||||||
*/
|
|
||||||
|
|
||||||
VkDescriptorSetVariableDescriptorCountAllocateInfoEXT variableDescriptorCountAllocInfo = {};
|
VkDescriptorSetVariableDescriptorCountAllocateInfoEXT variableDescriptorCountAllocInfo = {};
|
||||||
|
|
||||||
uint32_t variableDescCounts[] = {textures.size()};
|
uint32_t variableDescCounts[] = { static_cast<uint32_t>(textures.size())};
|
||||||
|
|
||||||
variableDescriptorCountAllocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT;
|
variableDescriptorCountAllocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT;
|
||||||
variableDescriptorCountAllocInfo.descriptorSetCount = 1;
|
variableDescriptorCountAllocInfo.descriptorSetCount = 1;
|
||||||
|
|
@ -317,13 +258,8 @@ public:
|
||||||
textureDescriptors[i].imageView = textures[i].view;
|
textureDescriptors[i].imageView = textures[i].view;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
// [POI] Second and final descriptor is a texture array
|
||||||
[POI]
|
// Unlike an array texture, these are adressed like typical arrays
|
||||||
|
|
||||||
Second and final descriptor is a texture array
|
|
||||||
|
|
||||||
Unlike an array texture, these are adressed like typical arrays
|
|
||||||
*/
|
|
||||||
writeDescriptorSets[1] = {};
|
writeDescriptorSets[1] = {};
|
||||||
writeDescriptorSets[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
writeDescriptorSets[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||||
writeDescriptorSets[1].dstBinding = 1;
|
writeDescriptorSets[1].dstBinding = 1;
|
||||||
|
|
@ -334,7 +270,7 @@ public:
|
||||||
writeDescriptorSets[1].dstSet = descriptorSet;
|
writeDescriptorSets[1].dstSet = descriptorSet;
|
||||||
writeDescriptorSets[1].pImageInfo = textureDescriptors.data();
|
writeDescriptorSets[1].pImageInfo = textureDescriptors.data();
|
||||||
|
|
||||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void preparePipelines()
|
void preparePipelines()
|
||||||
|
|
@ -351,7 +287,7 @@ public:
|
||||||
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||||
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
||||||
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||||
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), dynamicStateEnables.size(), 0);
|
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
||||||
|
|
||||||
// Vertex bindings and attributes
|
// Vertex bindings and attributes
|
||||||
VkVertexInputBindingDescription vertexInputBinding = { 0, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX };
|
VkVertexInputBindingDescription vertexInputBinding = { 0, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX };
|
||||||
|
|
@ -370,6 +306,7 @@ public:
|
||||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||||
|
|
||||||
shaderStages[0] = loadShader(getShadersPath() + "descriptorindexing/descriptorindexing.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
shaderStages[0] = loadShader(getShadersPath() + "descriptorindexing/descriptorindexing.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
|
// [POI] The fragment shader does non-uniform access into our sampler array, so we need to use nonuniformEXT: texture(textures[nonuniformEXT(inTexIndex)], inUV)
|
||||||
shaderStages[1] = loadShader(getShadersPath() + "descriptorindexing/descriptorindexing.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
shaderStages[1] = loadShader(getShadersPath() + "descriptorindexing/descriptorindexing.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
|
||||||
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
||||||
|
|
@ -381,7 +318,7 @@ public:
|
||||||
pipelineCI.pViewportState = &viewportStateCI;
|
pipelineCI.pViewportState = &viewportStateCI;
|
||||||
pipelineCI.pDepthStencilState = &depthStencilStateCI;
|
pipelineCI.pDepthStencilState = &depthStencilStateCI;
|
||||||
pipelineCI.pDynamicState = &dynamicStateCI;
|
pipelineCI.pDynamicState = &dynamicStateCI;
|
||||||
pipelineCI.stageCount = shaderStages.size();
|
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||||
pipelineCI.pStages = shaderStages.data();
|
pipelineCI.pStages = shaderStages.data();
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
|
||||||
|
|
@ -406,23 +343,57 @@ public:
|
||||||
memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS));
|
memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void buildCommandBuffers()
|
||||||
|
{
|
||||||
|
VkClearValue clearValues[2];
|
||||||
|
clearValues[0].color = defaultClearColor;
|
||||||
|
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||||
|
|
||||||
|
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
||||||
|
renderPassBeginInfo.renderPass = renderPass;
|
||||||
|
renderPassBeginInfo.renderArea.offset.x = 0;
|
||||||
|
renderPassBeginInfo.renderArea.offset.y = 0;
|
||||||
|
renderPassBeginInfo.renderArea.extent.width = width;
|
||||||
|
renderPassBeginInfo.renderArea.extent.height = height;
|
||||||
|
renderPassBeginInfo.clearValueCount = 2;
|
||||||
|
renderPassBeginInfo.pClearValues = clearValues;
|
||||||
|
|
||||||
|
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||||
|
{
|
||||||
|
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
||||||
|
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||||
|
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||||
|
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
||||||
|
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
||||||
|
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
||||||
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||||
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
||||||
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
|
VkDeviceSize offsets[1] = { 0 };
|
||||||
|
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &vertexBuffer.buffer, offsets);
|
||||||
|
vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||||
|
vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, 1, 0, 0, 0);
|
||||||
|
drawUI(drawCmdBuffers[i]);
|
||||||
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||||
|
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void draw()
|
void draw()
|
||||||
{
|
{
|
||||||
VulkanExampleBase::prepareFrame();
|
VulkanExampleBase::prepareFrame();
|
||||||
|
|
||||||
submitInfo.commandBufferCount = 1;
|
submitInfo.commandBufferCount = 1;
|
||||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||||
|
|
||||||
VulkanExampleBase::submitFrame();
|
VulkanExampleBase::submitFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
void prepare()
|
void prepare()
|
||||||
{
|
{
|
||||||
VulkanExampleBase::prepare();
|
VulkanExampleBase::prepare();
|
||||||
loadAssets();
|
generateTextures();
|
||||||
layerCount = textures.size();
|
generateCubes();
|
||||||
generateBuffers();
|
|
||||||
prepareUniformBuffers();
|
prepareUniformBuffers();
|
||||||
setupDescriptorSets();
|
setupDescriptorSets();
|
||||||
preparePipelines();
|
preparePipelines();
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue