Enabled required features for terrain tessellation example, recompiled tessellation shaders with recent glslang compiler
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@ -112,6 +112,15 @@ public:
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// View frustum passed to tessellation control shader for culling
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// View frustum passed to tessellation control shader for culling
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vkTools::Frustum frustum;
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vkTools::Frustum frustum;
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// Device features to be enabled for this example
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virtual VkPhysicalDeviceFeatures getEnabledFeatures()
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{
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VkPhysicalDeviceFeatures enabledFeatures{};
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enabledFeatures.tessellationShader = VK_TRUE;
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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return enabledFeatures;
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}
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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{
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enableTextOverlay = true;
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enableTextOverlay = true;
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