Add support for loading compiled Slang shaders
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5 changed files with 16 additions and 13 deletions
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@ -1,4 +1,4 @@
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# Copyright (c) 2016-2024, Sascha Willems
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# Copyright (c) 2016-2025, Sascha Willems
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# SPDX-License-Identifier: MIT
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# Function for building single example
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@ -28,15 +28,18 @@ function(buildExample EXAMPLE_NAME)
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file(GLOB SHADERS_GLSL "${SHADER_DIR_GLSL}/*.vert" "${SHADER_DIR_GLSL}/*.frag" "${SHADER_DIR_GLSL}/*.comp" "${SHADER_DIR_GLSL}/*.geom" "${SHADER_DIR_GLSL}/*.tesc" "${SHADER_DIR_GLSL}/*.tese" "${SHADER_DIR_GLSL}/*.mesh" "${SHADER_DIR_GLSL}/*.task" "${SHADER_DIR_GLSL}/*.rgen" "${SHADER_DIR_GLSL}/*.rchit" "${SHADER_DIR_GLSL}/*.rmiss" "${SHADER_DIR_GLSL}/*.rcall" "${SHADER_DIR_GLSL}/*.rahit" "${SHADER_DIR_GLSL}/*.rint" "${SHADER_DIR_GLSL}/*.glsl")
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set(SHADER_DIR_HLSL "../shaders/hlsl/${EXAMPLE_NAME}")
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file(GLOB SHADERS_HLSL "${SHADER_DIR_HLSL}/*.vert" "${SHADER_DIR_HLSL}/*.frag" "${SHADER_DIR_HLSL}/*.comp" "${SHADER_DIR_HLSL}/*.geom" "${SHADER_DIR_HLSL}/*.tesc" "${SHADER_DIR_HLSL}/*.tese" "${SHADER_DIR_HLSL}/*.mesh" "${SHADER_DIR_HLSL}/*.task" "${SHADER_DIR_HLSL}/*.rgen" "${SHADER_DIR_HLSL}/*.rchit" "${SHADER_DIR_HLSL}/*.rmiss" "${SHADER_DIR_HLSL}/*.rcall" "${SHADER_DIR_HLSL}/*.rahit" "${SHADER_DIR_HLSL}/*.rint")
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set(SHADER_DIR_SLANG "../shaders/slang/${EXAMPLE_NAME}")
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file(GLOB SHADERS_SLANG "${SHADER_DIR_SLANG}/*.slang")
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source_group("Shaders\\GLSL" FILES ${SHADERS_GLSL})
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source_group("Shaders\\HLSL" FILES ${SHADERS_HLSL})
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source_group("Shaders\\SLANG" FILES ${SHADERS_SLANG})
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# Add optional readme / tutorial
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file(GLOB README_FILES "${EXAMPLE_FOLDER}/*.md")
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if(WIN32)
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add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES})
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add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${SHADERS_SLANG} ${README_FILES})
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target_link_libraries(${EXAMPLE_NAME} base ${Vulkan_LIBRARY} ${WINLIBS})
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else(WIN32)
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add_executable(${EXAMPLE_NAME} ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES})
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add_executable(${EXAMPLE_NAME} ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${SHADERS_SLANG} ${README_FILES})
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target_link_libraries(${EXAMPLE_NAME} base )
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endif(WIN32)
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