Add support for loading compiled Slang shaders

This commit is contained in:
Sascha Willems 2025-02-06 21:25:43 +01:00
parent 3ecc0d2e1f
commit a87dfde9cc
5 changed files with 16 additions and 13 deletions

View file

@ -1,7 +1,7 @@
/*
* Vulkan Example - Minimal headless compute example
*
* Copyright (C) 2017-2022 by Sascha Willems - www.saschawillems.de
* Copyright (C) 2017-2025 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
@ -607,7 +607,7 @@ void android_main(android_app* state) {
#else
int main(int argc, char* argv[]) {
commandLineParser.add("help", { "--help" }, 0, "Show help");
commandLineParser.add("shaders", { "-s", "--shaders" }, 1, "Select shader type to use (glsl or hlsl)");
commandLineParser.add("shaders", { "-s", "--shaders" }, 1, "Select shader type to use (glsl, hlsl or slang)");
commandLineParser.parse(argc, argv);
if (commandLineParser.isSet("help")) {
commandLineParser.printHelp();