Updated pipeline stages in readme
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1 changed files with 12 additions and 4 deletions
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@ -74,7 +74,9 @@ vkTools::setImageLayout(
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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subresourceRange);
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subresourceRange,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_HOST_BIT);
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```
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### Generating the mip-chain
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@ -124,7 +126,9 @@ Before we can blit to this mip level, we need to transition it's image layout to
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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mipSubRange);
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mipSubRange,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_HOST_BIT);
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```
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Note that we set the ```baseMipLevel``` member of the subresource range so the image memory barrier will only affect the one mip level we want to copy to.
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@ -152,7 +156,9 @@ After the blit is done we can use this mip level as a base for the next level, s
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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mipSubRange);
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mipSubRange,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_HOST_BIT);
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}
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```
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@ -167,7 +173,9 @@ Once the loop is done we need to transition all mip levels of the image to their
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;,
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subresourceRange);
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subresourceRange,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_HOST_BIT);
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```
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Submitting that command buffer will result in an image with a complete mip-chain and all mip levels being transitioned to the proper image layout for shader reads.
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