Added shaders for deferred shadow example
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data/shaders/deferredshadows/debug.vert
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data/shaders/deferredshadows/debug.vert
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec2 inUV;
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layout (location = 3) in vec3 inNormal;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 model;
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} ubo;
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layout (location = 0) out vec3 outUV;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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outUV = vec3(inUV.st, inNormal.z);
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gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
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}
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