Added shaders for deferred shadow example

This commit is contained in:
saschawillems 2016-07-14 23:44:08 +02:00
parent 9782fbcb66
commit a89aebd381
20 changed files with 418 additions and 0 deletions

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(location = 0) out float fragmentdepth;
void main()
{
fragmentdepth = gl_FragCoord.z;
}