Added shaders for deferred shadow example
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data/shaders/deferredshadows/shadow.vert
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data/shaders/deferredshadows/shadow.vert
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec4 inPos;
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layout (location = 0) out int outInstanceIndex;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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outInstanceIndex = gl_InstanceIndex;
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gl_Position = inPos;
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}
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