Enabled text overlay for samples with differing render pass setup
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4e5d95c098
commit
a8cb646a7c
2 changed files with 78 additions and 51 deletions
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@ -83,6 +83,7 @@ public:
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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VkRenderPass uiRenderPass;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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@ -90,7 +91,8 @@ public:
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zoomSpeed = 2.5f;
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rotation = { 0.0f, -90.0f, 0.0f };
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cameraPos = glm::vec3(2.5f, 2.5f, 0.0f);
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title = "Vulkan Example - Multisampling";
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title = "Multisampling";
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settings.overlay = true;
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}
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~VulkanExample()
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@ -99,6 +101,7 @@ public:
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.MSAA, nullptr);
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vkDestroyPipeline(device, pipelines.MSAASampleShading, nullptr);
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vkDestroyRenderPass(device, uiRenderPass, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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@ -232,8 +235,7 @@ public:
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attachments[0].format = swapChain.colorFormat;
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attachments[0].samples = sampleCount;
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attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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// No longer required after resolve, this may save some bandwidth on certain GPUs
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attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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@ -318,6 +320,11 @@ public:
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renderPassInfo.pDependencies = dependencies.data();
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VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass));
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// Create custom overlay render pass
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attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassInfo, nullptr, &uiRenderPass));
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}
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// Frame buffer attachments must match with render pass setup,
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@ -355,16 +362,6 @@ public:
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}
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}
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void reBuildCommandBuffers()
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{
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if (!checkCommandBuffers())
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{
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destroyCommandBuffers();
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createCommandBuffers();
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}
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buildCommandBuffers();
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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@ -718,29 +715,10 @@ public:
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updateUniformBuffers();
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}
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void toggleSampleShading()
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{
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useSampleShading = !useSampleShading;
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reBuildCommandBuffers();
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}
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virtual void keyPressed(uint32_t keyCode)
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{
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switch (keyCode)
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{
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case KEY_S:
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case GAMEPAD_BUTTON_A:
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toggleSampleShading();
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break;
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}
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}
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// Returns the maximum sample count usable by the platform
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VkSampleCountFlagBits getMaxUsableSampleCount()
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{
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VkSampleCountFlags counts = std::min(deviceProperties.limits.framebufferColorSampleCounts,
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deviceProperties.limits.framebufferDepthSampleCounts);
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VkSampleCountFlags counts = std::min(deviceProperties.limits.framebufferColorSampleCounts, deviceProperties.limits.framebufferDepthSampleCounts);
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if (counts & VK_SAMPLE_COUNT_64_BIT) { return VK_SAMPLE_COUNT_64_BIT; }
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if (counts & VK_SAMPLE_COUNT_32_BIT) { return VK_SAMPLE_COUNT_32_BIT; }
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if (counts & VK_SAMPLE_COUNT_16_BIT) { return VK_SAMPLE_COUNT_16_BIT; }
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@ -750,6 +728,28 @@ public:
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return VK_SAMPLE_COUNT_1_BIT;
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}
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// UI overlay configuration needs to be adjusted for this example (renderpass setup, attachment count, etc.)
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virtual void OnSetupUIOverlay(vks::UIOverlayCreateInfo &createInfo)
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{
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createInfo.renderPass = uiRenderPass;
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createInfo.framebuffers = frameBuffers;
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createInfo.rasterizationSamples = sampleCount;
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createInfo.attachmentCount = 1;
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createInfo.clearValues = {
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{ { 1.0f, 1.0f, 1.0f, 1.0f } },
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{ { 1.0f, 1.0f, 1.0f, 1.0f } },
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{ { 1.0f, 0 } },
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};
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}
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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{
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if (overlay->header("Settings")) {
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if (overlay->checkBox("Sample rate shading", &useSampleShading)) {
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buildCommandBuffers();
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}
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}
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}
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};
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VULKAN_EXAMPLE_MAIN()
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@ -111,9 +111,11 @@ public:
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FrameBufferAttachment position, normal, albedo;
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} attachments;
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VkRenderPass uiRenderPass;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "Vulkan Example - Subpasses";
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title = "Subpasses";
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camera.type = Camera::CameraType::firstperson;
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camera.movementSpeed = 5.0f;
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#ifndef __ANDROID__
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@ -122,7 +124,7 @@ public:
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camera.setPosition(glm::vec3(-3.2f, 1.0f, 5.9f));
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camera.setRotation(glm::vec3(0.5f, 210.05f, 0.0f));
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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settings.overlay = false;
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settings.overlay = true;
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}
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~VulkanExample()
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@ -154,6 +156,8 @@ public:
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.composition, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.transparent, nullptr);
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vkDestroyRenderPass(device, uiRenderPass, nullptr);
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textures.glass.destroy();
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models.scene.destroy();
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models.transparent.destroy();
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@ -426,6 +430,10 @@ public:
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renderPassInfo.pDependencies = dependencies.data();
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VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass));
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// Create custom overlay render pass
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attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassInfo, nullptr, &uiRenderPass));
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}
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void buildCommandBuffers()
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@ -1042,15 +1050,34 @@ public:
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updateUniformBufferDeferredLights();
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}
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virtual void keyPressed(uint32_t keyCode)
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// UI overlay configuration needs to be adjusted for this example (renderpass setup, attachment count, etc.)
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virtual void OnSetupUIOverlay(vks::UIOverlayCreateInfo &createInfo)
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{
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switch (keyCode)
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createInfo.renderPass = uiRenderPass;
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createInfo.framebuffers = frameBuffers;
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createInfo.subpassCount = 3;
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createInfo.attachmentCount = 4;
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createInfo.clearValues = {
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{ { 0.0f, 0.0f, 0.0f, 0.0f } },
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{ { 0.0f, 0.0f, 0.0f, 0.0f } },
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{ { 0.0f, 0.0f, 0.0f, 0.0f } },
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{ { 0.0f, 0.0f, 0.0f, 0.0f } },
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{ { 1.0f, 0 } },
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};
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}
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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{
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case KEY_F1:
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case GAMEPAD_BUTTON_A:
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if (overlay->header("Subpasses")) {
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overlay->text("0: Deferred G-Buffer creation");
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overlay->text("1: Deferred composition");
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overlay->text("2: Forward transparency");
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}
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if (overlay->header("Settings")) {
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if (overlay->button("Randomize lights")) {
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initLights();
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updateUniformBufferDeferredLights();
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break;
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}
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}
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}
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};
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