Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example
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7 changed files with 147 additions and 27 deletions
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@ -54,4 +54,6 @@ void main()
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outFragColor = vec4((IAmbient + IDiffuse) * vec4(texture(terrainLayers, vec3(inUV, 0.0)).rgb, 1.0));
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*/
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outFragColor = sampleTerrainLayer();
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}
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//outFragColor.rgb = normalize(inNormal);
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}
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