Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example

This commit is contained in:
saschawillems 2016-06-23 22:01:48 +02:00
parent dbf80b217c
commit a9de176d12
7 changed files with 147 additions and 27 deletions

View file

@ -54,4 +54,6 @@ void main()
outFragColor = vec4((IAmbient + IDiffuse) * vec4(texture(terrainLayers, vec3(inUV, 0.0)).rgb, 1.0));
*/
outFragColor = sampleTerrainLayer();
}
//outFragColor.rgb = normalize(inNormal);
}