Proper image layout in descriptor, enable anisotropic filtering (refs #277)
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1 changed files with 10 additions and 2 deletions
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@ -217,6 +217,15 @@ public:
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textures.ssaoNoise.destroy();
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}
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virtual void getEnabledFeatures()
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{
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// Enable anisotropic filtering if supported
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if (deviceFeatures.samplerAnisotropy) {
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enabledFeatures.samplerAnisotropy = VK_TRUE;
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};
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}
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// Create a frame buffer attachment
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void createAttachment(
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VkFormat format,
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@ -811,9 +820,8 @@ public:
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.ssaoBlur));
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descriptorAllocInfo.pSetLayouts = &descriptorSetLayouts.ssaoBlur;
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocInfo, &descriptorSets.ssaoBlur));
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// todo
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imageDescriptors = {
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vks::initializers::descriptorImageInfo(colorSampler, frameBuffers.ssao.color.view, VK_IMAGE_LAYOUT_GENERAL),
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vks::initializers::descriptorImageInfo(colorSampler, frameBuffers.ssao.color.view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL),
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};
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writeDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSets.ssaoBlur, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageDescriptors[0]),
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