Proper image layout in descriptor, enable anisotropic filtering (refs #277)

This commit is contained in:
saschawillems 2017-06-01 21:56:20 +02:00
parent 0b8484b21d
commit aa20f2aa26

View file

@ -217,6 +217,15 @@ public:
textures.ssaoNoise.destroy();
}
virtual void getEnabledFeatures()
{
// Enable anisotropic filtering if supported
if (deviceFeatures.samplerAnisotropy) {
enabledFeatures.samplerAnisotropy = VK_TRUE;
};
}
// Create a frame buffer attachment
void createAttachment(
VkFormat format,
@ -811,9 +820,8 @@ public:
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.ssaoBlur));
descriptorAllocInfo.pSetLayouts = &descriptorSetLayouts.ssaoBlur;
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocInfo, &descriptorSets.ssaoBlur));
// todo
imageDescriptors = {
vks::initializers::descriptorImageInfo(colorSampler, frameBuffers.ssao.color.view, VK_IMAGE_LAYOUT_GENERAL),
vks::initializers::descriptorImageInfo(colorSampler, frameBuffers.ssao.color.view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL),
};
writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSets.ssaoBlur, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageDescriptors[0]),