Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
Proper stage and access masks Code cleanup
This commit is contained in:
parent
e7cc457303
commit
aa915d2c24
1 changed files with 98 additions and 136 deletions
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@ -5,7 +5,7 @@
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*
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*
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* Uses an offscreen buffer with lower resolution to demonstrate the effect of conservative rasterization
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* Uses an offscreen buffer with lower resolution to demonstrate the effect of conservative rasterization
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*
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*
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* Copyright (C) 2018 by Sascha Willems - www.saschawillems.de
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* Copyright by Sascha Willems - www.saschawillems.de
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*
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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*/
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@ -95,8 +95,6 @@ public:
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VkRenderPass renderPass;
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VkRenderPass renderPass;
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VkSampler sampler;
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VkSampler sampler;
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VkDescriptorImageInfo descriptor;
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VkDescriptorImageInfo descriptor;
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VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
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VkSemaphore semaphore = VK_NULL_HANDLE;
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} offscreenPass;
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} offscreenPass;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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@ -145,19 +143,12 @@ public:
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uniformBuffers.scene.destroy();
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uniformBuffers.scene.destroy();
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triangle.vertices.destroy();
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triangle.vertices.destroy();
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triangle.indices.destroy();
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triangle.indices.destroy();
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vkFreeCommandBuffers(device, cmdPool, 1, &offscreenPass.commandBuffer);
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vkDestroySemaphore(device, offscreenPass.semaphore, nullptr);
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}
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}
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void getEnabledFeatures()
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void getEnabledFeatures()
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{
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{
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if (deviceFeatures.fillModeNonSolid) {
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enabledFeatures.fillModeNonSolid = deviceFeatures.fillModeNonSolid;
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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enabledFeatures.wideLines = deviceFeatures.wideLines;
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};
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if (deviceFeatures.wideLines) {
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enabledFeatures.wideLines = VK_TRUE;
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};
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}
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}
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/*
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/*
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@ -284,18 +275,18 @@ public:
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dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
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dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
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dependencies[0].dstSubpass = 0;
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dependencies[0].dstSubpass = 0;
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dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dependencies[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dependencies[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
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dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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dependencies[1].srcSubpass = 0;
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dependencies[1].srcSubpass = 0;
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dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
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dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
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dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dependencies[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dependencies[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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// Create the actual renderpass
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// Create the actual renderpass
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@ -329,99 +320,95 @@ public:
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offscreenPass.descriptor.imageView = offscreenPass.color.view;
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offscreenPass.descriptor.imageView = offscreenPass.color.view;
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offscreenPass.descriptor.sampler = offscreenPass.sampler;
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offscreenPass.descriptor.sampler = offscreenPass.sampler;
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}
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}
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// Sets up the command buffer that renders the scene to the offscreen frame buffer
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void buildOffscreenCommandBuffer()
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{
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if (offscreenPass.commandBuffer == VK_NULL_HANDLE) {
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offscreenPass.commandBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, false);
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}
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if (offscreenPass.semaphore == VK_NULL_HANDLE) {
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VkSemaphoreCreateInfo semaphoreCreateInfo = vks::initializers::semaphoreCreateInfo();
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &offscreenPass.semaphore));
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}
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = { { 0.25f, 0.25f, 0.25f, 0.0f } };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = offscreenPass.renderPass;
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renderPassBeginInfo.framebuffer = offscreenPass.frameBuffer;
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renderPassBeginInfo.renderArea.extent.width = offscreenPass.width;
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renderPassBeginInfo.renderArea.extent.height = offscreenPass.height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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VK_CHECK_RESULT(vkBeginCommandBuffer(offscreenPass.commandBuffer, &cmdBufInfo));
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VkViewport viewport = vks::initializers::viewport((float)offscreenPass.width, (float)offscreenPass.height, 0.0f, 1.0f);
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vkCmdSetViewport(offscreenPass.commandBuffer, 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(offscreenPass.width, offscreenPass.height, 0, 0);
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vkCmdSetScissor(offscreenPass.commandBuffer, 0, 1, &scissor);
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vkCmdBeginRenderPass(offscreenPass.commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindDescriptorSets(offscreenPass.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.scene, 0, 1, &descriptorSets.scene, 0, nullptr);
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vkCmdBindPipeline(offscreenPass.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, conservativeRasterEnabled ? pipelines.triangleConservativeRaster : pipelines.triangle);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(offscreenPass.commandBuffer, 0, 1, &triangle.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(offscreenPass.commandBuffer, triangle.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdSetViewport(offscreenPass.commandBuffer, 0, 1, &viewport);
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vkCmdDrawIndexed(offscreenPass.commandBuffer, triangle.indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(offscreenPass.commandBuffer);
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VK_CHECK_RESULT(vkEndCommandBuffer(offscreenPass.commandBuffer));
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}
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void buildCommandBuffers()
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void buildCommandBuffers()
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{
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = { { 0.25f, 0.25f, 0.25f, 0.25f } };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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// Low-res triangle from offscreen framebuffer
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/*
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.fullscreen);
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First render pass: Render a low res triangle to an offscreen framebuffer to use for visualization in second pass
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.fullscreen, 0, 1, &descriptorSets.fullscreen, 0, nullptr);
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*/
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vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
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{
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VkClearValue clearValues[2];
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clearValues[0].color = { { 0.25f, 0.25f, 0.25f, 0.0f } };
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clearValues[1].depthStencil = { 1.0f, 0 };
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// Overlay actual triangle
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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VkDeviceSize offsets[1] = { 0 };
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renderPassBeginInfo.renderPass = offscreenPass.renderPass;
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &triangle.vertices.buffer, offsets);
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renderPassBeginInfo.framebuffer = offscreenPass.frameBuffer;
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vkCmdBindIndexBuffer(drawCmdBuffers[i], triangle.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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renderPassBeginInfo.renderArea.extent.width = offscreenPass.width;
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.triangleOverlay);
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renderPassBeginInfo.renderArea.extent.height = offscreenPass.height;
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.scene, 0, 1, &descriptorSets.scene, 0, nullptr);
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renderPassBeginInfo.clearValueCount = 2;
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vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
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renderPassBeginInfo.pClearValues = clearValues;
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drawUI(drawCmdBuffers[i]);
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VkViewport viewport = vks::initializers::viewport((float)offscreenPass.width, (float)offscreenPass.height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VkRect2D scissor = vks::initializers::rect2D(offscreenPass.width, offscreenPass.height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.scene, 0, 1, &descriptorSets.scene, 0, nullptr);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, conservativeRasterEnabled ? pipelines.triangleConservativeRaster : pipelines.triangle);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &triangle.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], triangle.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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vkCmdDrawIndexed(drawCmdBuffers[i], triangle.indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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}
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/*
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Note: Explicit synchronization is not required between the render pass, as this is done implicit via sub pass dependencies
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*/
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/*
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Second render pass: Render scene with conservative rasterization
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*/
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{
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VkClearValue clearValues[2];
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clearValues[0].color = { { 0.25f, 0.25f, 0.25f, 0.25f } };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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// Low-res triangle from offscreen framebuffer
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.fullscreen);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.fullscreen, 0, 1, &descriptorSets.fullscreen, 0, nullptr);
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vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
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// Overlay actual triangle
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &triangle.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], triangle.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.triangleOverlay);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.scene, 0, 1, &descriptorSets.scene, 0, nullptr);
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vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
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drawUI(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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}
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void draw()
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void draw()
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{
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{
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VulkanExampleBase::prepareFrame();
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VulkanExampleBase::prepareFrame();
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// Offscreen rendering
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// Wait for swap chain presentation to finish
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submitInfo.pWaitSemaphores = &semaphores.presentComplete;
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// Signal ready with offscreen semaphore
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submitInfo.pSignalSemaphores = &offscreenPass.semaphore;
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// Submit work
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submitInfo.commandBufferCount = 1;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &offscreenPass.commandBuffer;
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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// Scene rendering
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// Wait for offscreen semaphore
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submitInfo.pWaitSemaphores = &offscreenPass.semaphore;
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// Signal ready with render complete semaphpre
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submitInfo.pSignalSemaphores = &semaphores.renderComplete;
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// Submit work
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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VulkanExampleBase::submitFrame();
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}
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}
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setupDescriptorPool();
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setupDescriptorPool();
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setupDescriptorSet();
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setupDescriptorSet();
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buildCommandBuffers();
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buildCommandBuffers();
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buildOffscreenCommandBuffer();
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prepared = true;
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prepared = true;
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}
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}
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if (!prepared)
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if (!prepared)
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return;
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return;
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draw();
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draw();
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}
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if (camera.updated)
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updateUniformBuffersScene();
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virtual void viewChanged()
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{
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updateUniformBuffersScene();
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}
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}
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||||
{
|
{
|
||||||
if (overlay->header("Settings")) {
|
if (overlay->header("Settings")) {
|
||||||
if (overlay->checkBox("Conservative rasterization", &conservativeRasterEnabled)) {
|
if (overlay->checkBox("Conservative rasterization", &conservativeRasterEnabled)) {
|
||||||
buildOffscreenCommandBuffer();
|
buildCommandBuffers();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (overlay->header("Device properties")) {
|
if (overlay->header("Device properties")) {
|
||||||
overlay->text("maxExtraPrimitiveOverestimationSize: %f", conservativeRasterProps.maxExtraPrimitiveOverestimationSize);
|
overlay->text("maxExtraPrimitiveOverestimationSize: %f", conservativeRasterProps.maxExtraPrimitiveOverestimationSize);
|
||||||
overlay->text("extraPrimitiveOverestimationSizeGranularity: %f", conservativeRasterProps.extraPrimitiveOverestimationSizeGranularity);
|
overlay->text("extraPrimitiveOverestimationSizeGranularity: %f", conservativeRasterProps.extraPrimitiveOverestimationSizeGranularity);
|
||||||
overlay->text("primitiveUnderestimation: %s", conservativeRasterProps.primitiveUnderestimation ? "yes" : "no");
|
overlay->text("primitiveUnderestimation: %s", conservativeRasterProps.primitiveUnderestimation ? "yes" : "no");
|
||||||
overlay->text("conservativePointAndLineRasterization: %s", conservativeRasterProps.conservativePointAndLineRasterization ? "yes" : "no");
|
overlay->text("conservativePointAndLineRasterization: %s", conservativeRasterProps.conservativePointAndLineRasterization ? "yes" : "no");
|
||||||
overlay->text("degenerateTrianglesRasterized: %s", conservativeRasterProps.degenerateTrianglesRasterized ? "yes" : "no");
|
overlay->text("degenerateTrianglesRasterized: %s", conservativeRasterProps.degenerateTrianglesRasterized ? "yes" : "no");
|
||||||
overlay->text("degenerateLinesRasterized: %s", conservativeRasterProps.degenerateLinesRasterized ? "yes" : "no");
|
overlay->text("degenerateLinesRasterized: %s", conservativeRasterProps.degenerateLinesRasterized ? "yes" : "no");
|
||||||
overlay->text("fullyCoveredFragmentShaderInputVariable: %s", conservativeRasterProps.fullyCoveredFragmentShaderInputVariable ? "yes" : "no");
|
overlay->text("fullyCoveredFragmentShaderInputVariable: %s", conservativeRasterProps.fullyCoveredFragmentShaderInputVariable ? "yes" : "no");
|
||||||
overlay->text("conservativeRasterizationPostDepthCoverage: %s", conservativeRasterProps.conservativeRasterizationPostDepthCoverage ? "yes" : "no");
|
overlay->text("conservativeRasterizationPostDepthCoverage: %s", conservativeRasterProps.conservativeRasterizationPostDepthCoverage ? "yes" : "no");
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue