Copy texture data from buffer instead of linear image and some small fixes and code cleanups (#140)

This commit is contained in:
saschawillems 2016-04-29 21:49:37 +02:00
parent 23a15ca52b
commit ab26d105da
3 changed files with 103 additions and 113 deletions

View file

@ -590,6 +590,13 @@ VkRect2D vkTools::initializers::rect2D(
return rect2D; return rect2D;
} }
VkBufferCreateInfo vkTools::initializers::bufferCreateInfo()
{
VkBufferCreateInfo bufCreateInfo = {};
bufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
return bufCreateInfo;
}
VkBufferCreateInfo vkTools::initializers::bufferCreateInfo( VkBufferCreateInfo vkTools::initializers::bufferCreateInfo(
VkBufferUsageFlags usage, VkBufferUsageFlags usage,
VkDeviceSize size) VkDeviceSize size)

View file

@ -152,6 +152,8 @@ namespace vkTools
int32_t offsetX, int32_t offsetX,
int32_t offsetY); int32_t offsetY);
VkBufferCreateInfo bufferCreateInfo();
VkBufferCreateInfo bufferCreateInfo( VkBufferCreateInfo bufferCreateInfo(
VkBufferUsageFlags usage, VkBufferUsageFlags usage,
VkDeviceSize size); VkDeviceSize size);

View file

@ -111,7 +111,7 @@ public:
// Create an image memory barrier for changing the layout of // Create an image memory barrier for changing the layout of
// an image and put it into an active command buffer // an image and put it into an active command buffer
void setImageLayout(VkImage image, VkImageAspectFlags aspectMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout, uint32_t mipLevel, uint32_t mipLevelCount) void setImageLayout(VkCommandBuffer cmdBuffer, VkImage image, VkImageAspectFlags aspectMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout, uint32_t mipLevel, uint32_t mipLevelCount)
{ {
// Create an image barrier object // Create an image barrier object
VkImageMemoryBarrier imageMemoryBarrier = vkTools::initializers::imageMemoryBarrier();; VkImageMemoryBarrier imageMemoryBarrier = vkTools::initializers::imageMemoryBarrier();;
@ -164,7 +164,7 @@ public:
// Put barrier inside setup command buffer // Put barrier inside setup command buffer
vkCmdPipelineBarrier( vkCmdPipelineBarrier(
setupCmdBuffer, cmdBuffer,
srcStageFlags, srcStageFlags,
destStageFlags, destStageFlags,
VK_FLAGS_NONE, VK_FLAGS_NONE,
@ -218,80 +218,73 @@ public:
useStaging = !(formatProperties.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT); useStaging = !(formatProperties.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
} }
VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
imageCreateInfo.usage = (useStaging) ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
imageCreateInfo.flags = 0;
imageCreateInfo.extent = { texture.width, texture.height, 1 };
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo(); VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs; VkMemoryRequirements memReqs = {};
if (useStaging) if (useStaging)
{ {
// Load all available mip levels into linear textures // Create a host-visible staging buffer that contains the raw image data
// and copy to optimal tiling target VkBuffer stagingBuffer;
struct MipLevel { VkDeviceMemory stagingMemory;
VkImage image;
VkDeviceMemory memory;
};
std::vector<MipLevel> mipLevels;
mipLevels.resize(texture.mipLevels);
// Load mip levels into linear textures that are used to copy from VkBufferCreateInfo bufferCreateInfo = vkTools::initializers::bufferCreateInfo();
for (uint32_t level = 0; level < texture.mipLevels; level++) bufferCreateInfo.size = tex2D.size();
// This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkTools::checkResult(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer));
// Get memory requirements for the staging buffer (alignment, memory type bits)
vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
// Get memory type index for a host visible buffer
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &stagingMemory));
vkTools::checkResult(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));
// Copy texture data into staging buffer
uint8_t *data;
vkTools::checkResult(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, tex2D.data(), tex2D.size());
vkUnmapMemory(device, stagingMemory);
// Setup buffer copy regions for each mip level
std::vector<VkBufferImageCopy> bufferCopyRegions;
uint32_t offset = 0;
for (uint32_t i = 0; i < texture.mipLevels; i++)
{ {
imageCreateInfo.extent.width = tex2D[level].dimensions().x; VkBufferImageCopy bufferCopyRegion = {};
imageCreateInfo.extent.height = tex2D[level].dimensions().y; bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCreateInfo.extent.depth = 1; bufferCopyRegion.imageSubresource.mipLevel = i;
bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = tex2D[i].dimensions().x;
bufferCopyRegion.imageExtent.height = tex2D[i].dimensions().y;
bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.bufferOffset = offset;
err = vkCreateImage(device, &imageCreateInfo, nullptr, &mipLevels[level].image); bufferCopyRegions.push_back(bufferCopyRegion);
assert(!err);
vkGetImageMemoryRequirements(device, mipLevels[level].image, &memReqs); offset += tex2D[i].size();
memAllocInfo.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
err = vkAllocateMemory(device, &memAllocInfo, nullptr, &mipLevels[level].memory);
assert(!err);
err = vkBindImageMemory(device, mipLevels[level].image, mipLevels[level].memory, 0);
assert(!err);
VkImageSubresource subRes = {};
subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkSubresourceLayout subResLayout;
void *data;
vkGetImageSubresourceLayout(device, mipLevels[level].image, &subRes, &subResLayout);
assert(!err);
err = vkMapMemory(device, mipLevels[level].memory, 0, memReqs.size, 0, &data);
assert(!err);
memcpy(data, tex2D[level].data(), tex2D[level].size());
vkUnmapMemory(device, mipLevels[level].memory);
// Image barrier for linear image (base)
// Linear image will be used as a source for the copy
setImageLayout(
mipLevels[level].image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PREINITIALIZED,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
0,
1);
} }
// Setup texture as blit target with optimal tiling // Create optimal tiled target image
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.mipLevels = texture.mipLevels; imageCreateInfo.mipLevels = texture.mipLevels;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
imageCreateInfo.extent = { texture.width, texture.height, 1 }; imageCreateInfo.extent = { texture.width, texture.height, 1 };
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
err = vkCreateImage(device, &imageCreateInfo, nullptr, &texture.image); err = vkCreateImage(device, &imageCreateInfo, nullptr, &texture.image);
assert(!err); assert(!err);
@ -306,11 +299,12 @@ public:
err = vkBindImageMemory(device, texture.image, texture.deviceMemory, 0); err = vkBindImageMemory(device, texture.image, texture.deviceMemory, 0);
assert(!err); assert(!err);
VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
// Image barrier for optimal image (target) // Image barrier for optimal image (target)
// Optimal image will be used as destination for the copy // Optimal image will be used as destination for the copy
// Set initial layout for all mip levels of the optimal (target) tiled texture
setImageLayout( setImageLayout(
copyCmd,
texture.image, texture.image,
VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_PREINITIALIZED,
@ -318,42 +312,20 @@ public:
0, 0,
texture.mipLevels); texture.mipLevels);
// Copy mip levels one by one // Copy mip levels from staging buffer
for (uint32_t level = 0; level < texture.mipLevels; ++level) vkCmdCopyBufferToImage(
{ copyCmd,
// Copy region for image blit stagingBuffer,
VkImageCopy copyRegion = {}; texture.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; bufferCopyRegions.size(),
copyRegion.srcSubresource.baseArrayLayer = 0; bufferCopyRegions.data()
copyRegion.srcSubresource.mipLevel = 0; );
copyRegion.srcSubresource.layerCount = 1;
copyRegion.srcOffset = { 0, 0, 0 };
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.baseArrayLayer = 0;
// Set mip level to copy the linear image to
copyRegion.dstSubresource.mipLevel = level;
copyRegion.dstSubresource.layerCount = 1;
copyRegion.dstOffset = { 0, 0, 0 };
copyRegion.extent.width = tex2D[level].dimensions().x;
copyRegion.extent.height = tex2D[level].dimensions().y;
copyRegion.extent.depth = 1;
// Put image copy into command buffer
vkCmdCopyImage(
setupCmdBuffer,
mipLevels[level].image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
texture.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copyRegion);
}
// Change texture image layout to shader read after all mip levels have been copied // Change texture image layout to shader read after all mip levels have been copied
texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
setImageLayout( setImageLayout(
copyCmd,
texture.image, texture.image,
VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
@ -361,17 +333,11 @@ public:
0, 0,
texture.mipLevels); texture.mipLevels);
flushSetupCommandBuffer(); VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
createSetupCommandBuffer();
// Clean up linear images // Clean up staging resources
// No longer required after mip levels vkFreeMemory(device, stagingMemory, nullptr);
// have been transformed over to optimal tiling vkDestroyBuffer(device, stagingBuffer, nullptr);
for (auto& level : mipLevels)
{
vkDestroyImage(device, level.image, nullptr);
vkFreeMemory(device, level.memory, nullptr);
}
} }
else else
{ {
@ -383,6 +349,17 @@ public:
VkDeviceMemory mappableMemory; VkDeviceMemory mappableMemory;
// Load mip map level 0 to linear tiling image // Load mip map level 0 to linear tiling image
VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
imageCreateInfo.extent = { texture.width, texture.height, 1 };
err = vkCreateImage(device, &imageCreateInfo, nullptr, &mappableImage); err = vkCreateImage(device, &imageCreateInfo, nullptr, &mappableImage);
assert(!err); assert(!err);
@ -431,14 +408,19 @@ public:
texture.deviceMemory = mappableMemory; texture.deviceMemory = mappableMemory;
texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
// Setup image memory barrier VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
// Setup image memory barrier transfer image to shader read layout
setImageLayout( setImageLayout(
copyCmd,
texture.image, texture.image,
VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PREINITIALIZED,
texture.imageLayout, texture.imageLayout,
0, 0,
1); 1);
VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
} }
// Create sampler // Create sampler
@ -869,13 +851,12 @@ public:
{ {
if (!prepared) if (!prepared)
return; return;
vkDeviceWaitIdle(device);
draw(); draw();
vkDeviceWaitIdle(device);
} }
virtual void viewChanged() virtual void viewChanged()
{ {
vkDeviceWaitIdle(device);
updateUniformBuffers(); updateUniformBuffers();
} }