Copy texture data from buffer instead of linear image and some small fixes and code cleanups (#140)
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23a15ca52b
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ab26d105da
3 changed files with 103 additions and 113 deletions
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@ -590,6 +590,13 @@ VkRect2D vkTools::initializers::rect2D(
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return rect2D;
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}
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VkBufferCreateInfo vkTools::initializers::bufferCreateInfo()
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{
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VkBufferCreateInfo bufCreateInfo = {};
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bufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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return bufCreateInfo;
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}
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VkBufferCreateInfo vkTools::initializers::bufferCreateInfo(
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VkBufferUsageFlags usage,
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VkDeviceSize size)
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@ -152,6 +152,8 @@ namespace vkTools
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int32_t offsetX,
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int32_t offsetY);
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VkBufferCreateInfo bufferCreateInfo();
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VkBufferCreateInfo bufferCreateInfo(
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VkBufferUsageFlags usage,
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VkDeviceSize size);
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@ -111,7 +111,7 @@ public:
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// Create an image memory barrier for changing the layout of
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// an image and put it into an active command buffer
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void setImageLayout(VkImage image, VkImageAspectFlags aspectMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout, uint32_t mipLevel, uint32_t mipLevelCount)
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void setImageLayout(VkCommandBuffer cmdBuffer, VkImage image, VkImageAspectFlags aspectMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout, uint32_t mipLevel, uint32_t mipLevelCount)
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{
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// Create an image barrier object
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VkImageMemoryBarrier imageMemoryBarrier = vkTools::initializers::imageMemoryBarrier();;
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@ -164,7 +164,7 @@ public:
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// Put barrier inside setup command buffer
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vkCmdPipelineBarrier(
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setupCmdBuffer,
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cmdBuffer,
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srcStageFlags,
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destStageFlags,
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VK_FLAGS_NONE,
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@ -218,80 +218,73 @@ public:
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useStaging = !(formatProperties.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
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}
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
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imageCreateInfo.usage = (useStaging) ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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imageCreateInfo.flags = 0;
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imageCreateInfo.extent = { texture.width, texture.height, 1 };
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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VkMemoryRequirements memReqs = {};
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if (useStaging)
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{
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// Load all available mip levels into linear textures
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// and copy to optimal tiling target
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struct MipLevel {
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VkImage image;
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VkDeviceMemory memory;
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};
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std::vector<MipLevel> mipLevels;
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mipLevels.resize(texture.mipLevels);
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// Create a host-visible staging buffer that contains the raw image data
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingMemory;
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// Load mip levels into linear textures that are used to copy from
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for (uint32_t level = 0; level < texture.mipLevels; level++)
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{
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imageCreateInfo.extent.width = tex2D[level].dimensions().x;
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imageCreateInfo.extent.height = tex2D[level].dimensions().y;
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imageCreateInfo.extent.depth = 1;
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VkBufferCreateInfo bufferCreateInfo = vkTools::initializers::bufferCreateInfo();
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bufferCreateInfo.size = tex2D.size();
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// This buffer is used as a transfer source for the buffer copy
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bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &mipLevels[level].image);
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assert(!err);
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vkTools::checkResult(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer));
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// Get memory requirements for the staging buffer (alignment, memory type bits)
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vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
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vkGetImageMemoryRequirements(device, mipLevels[level].image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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// Get memory type index for a host visible buffer
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &mipLevels[level].memory);
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assert(!err);
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err = vkBindImageMemory(device, mipLevels[level].image, mipLevels[level].memory, 0);
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assert(!err);
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VkImageSubresource subRes = {};
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subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &stagingMemory));
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vkTools::checkResult(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));
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VkSubresourceLayout subResLayout;
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void *data;
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// Copy texture data into staging buffer
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uint8_t *data;
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vkTools::checkResult(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
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memcpy(data, tex2D.data(), tex2D.size());
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vkUnmapMemory(device, stagingMemory);
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vkGetImageSubresourceLayout(device, mipLevels[level].image, &subRes, &subResLayout);
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assert(!err);
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err = vkMapMemory(device, mipLevels[level].memory, 0, memReqs.size, 0, &data);
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assert(!err);
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memcpy(data, tex2D[level].data(), tex2D[level].size());
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vkUnmapMemory(device, mipLevels[level].memory);
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// Setup buffer copy regions for each mip level
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std::vector<VkBufferImageCopy> bufferCopyRegions;
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uint32_t offset = 0;
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// Image barrier for linear image (base)
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// Linear image will be used as a source for the copy
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setImageLayout(
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mipLevels[level].image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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0,
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1);
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for (uint32_t i = 0; i < texture.mipLevels; i++)
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{
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VkBufferImageCopy bufferCopyRegion = {};
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bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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bufferCopyRegion.imageSubresource.mipLevel = i;
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bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
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bufferCopyRegion.imageSubresource.layerCount = 1;
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bufferCopyRegion.imageExtent.width = tex2D[i].dimensions().x;
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bufferCopyRegion.imageExtent.height = tex2D[i].dimensions().y;
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bufferCopyRegion.imageExtent.depth = 1;
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bufferCopyRegion.bufferOffset = offset;
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bufferCopyRegions.push_back(bufferCopyRegion);
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offset += tex2D[i].size();
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}
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// Setup texture as blit target with optimal tiling
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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// Create optimal tiled target image
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.mipLevels = texture.mipLevels;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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imageCreateInfo.extent = { texture.width, texture.height, 1 };
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &texture.image);
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assert(!err);
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@ -306,11 +299,12 @@ public:
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err = vkBindImageMemory(device, texture.image, texture.deviceMemory, 0);
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assert(!err);
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VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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// Image barrier for optimal image (target)
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// Optimal image will be used as destination for the copy
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// Set initial layout for all mip levels of the optimal (target) tiled texture
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setImageLayout(
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copyCmd,
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texture.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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@ -318,42 +312,20 @@ public:
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0,
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texture.mipLevels);
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// Copy mip levels one by one
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for (uint32_t level = 0; level < texture.mipLevels; ++level)
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{
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// Copy region for image blit
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VkImageCopy copyRegion = {};
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copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.srcSubresource.baseArrayLayer = 0;
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copyRegion.srcSubresource.mipLevel = 0;
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copyRegion.srcSubresource.layerCount = 1;
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copyRegion.srcOffset = { 0, 0, 0 };
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copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.dstSubresource.baseArrayLayer = 0;
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// Set mip level to copy the linear image to
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copyRegion.dstSubresource.mipLevel = level;
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copyRegion.dstSubresource.layerCount = 1;
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copyRegion.dstOffset = { 0, 0, 0 };
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copyRegion.extent.width = tex2D[level].dimensions().x;
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copyRegion.extent.height = tex2D[level].dimensions().y;
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copyRegion.extent.depth = 1;
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// Put image copy into command buffer
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vkCmdCopyImage(
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setupCmdBuffer,
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mipLevels[level].image,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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// Copy mip levels from staging buffer
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vkCmdCopyBufferToImage(
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copyCmd,
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stagingBuffer,
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texture.image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ©Region);
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}
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bufferCopyRegions.size(),
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bufferCopyRegions.data()
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);
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// Change texture image layout to shader read after all mip levels have been copied
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texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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setImageLayout(
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copyCmd,
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texture.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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@ -361,17 +333,11 @@ public:
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0,
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texture.mipLevels);
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flushSetupCommandBuffer();
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createSetupCommandBuffer();
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VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
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// Clean up linear images
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// No longer required after mip levels
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// have been transformed over to optimal tiling
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for (auto& level : mipLevels)
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{
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vkDestroyImage(device, level.image, nullptr);
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vkFreeMemory(device, level.memory, nullptr);
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}
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// Clean up staging resources
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vkFreeMemory(device, stagingMemory, nullptr);
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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}
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else
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{
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@ -383,6 +349,17 @@ public:
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VkDeviceMemory mappableMemory;
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// Load mip map level 0 to linear tiling image
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
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imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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imageCreateInfo.extent = { texture.width, texture.height, 1 };
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &mappableImage);
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assert(!err);
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@ -431,14 +408,19 @@ public:
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texture.deviceMemory = mappableMemory;
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texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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// Setup image memory barrier
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VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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// Setup image memory barrier transfer image to shader read layout
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setImageLayout(
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copyCmd,
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texture.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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texture.imageLayout,
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0,
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1);
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VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
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}
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// Create sampler
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@ -869,13 +851,12 @@ public:
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{
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if (!prepared)
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return;
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vkDeviceWaitIdle(device);
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draw();
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vkDeviceWaitIdle(device);
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}
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virtual void viewChanged()
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{
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vkDeviceWaitIdle(device);
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updateUniformBuffers();
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}
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