Code-Cleanup: All samples now use the camera class and it's matrices
Cleaned up base class
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42 changed files with 234 additions and 396 deletions
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@ -44,10 +44,12 @@ public:
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -16.0f;
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rotation = glm::vec3(-23.75f, 41.25f, 21.0f);
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title = "Vulkan gears";
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camera.type = Camera::CameraType::lookat;
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camera.setPosition(glm::vec3(0.0f, 2.5f, -16.0f));
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camera.setRotation(glm::vec3(-23.75f, 41.25f, 21.0f));
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camera.setPerspective(60.0f, (float)width / (float)height, 0.001f, 256.0f);
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timerSpeed *= 0.25f;
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title = "Rotating gears";
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settings.overlay = true;
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}
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@ -321,10 +323,9 @@ public:
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void updateUniformBuffers()
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{
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glm::mat4 perspective = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.001f, 256.0f);
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for (auto& gear : gears)
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{
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gear->updateUniformBuffer(perspective, rotation, zoom, timer * 360.0f);
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gear->updateUniformBuffer(camera.matrices.perspective, camera.matrices.view, timer * 360.0f);
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}
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}
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