Code-Cleanup: All samples now use the camera class and it's matrices

Cleaned up base class
This commit is contained in:
Sascha Willems 2020-04-22 20:58:24 +02:00
parent 27d5abc038
commit ab38f8b150
42 changed files with 234 additions and 396 deletions

View file

@ -265,29 +265,17 @@ void VulkanGear::draw(VkCommandBuffer cmdbuffer, VkPipelineLayout pipelineLayout
vkCmdDrawIndexed(cmdbuffer, indexCount, 1, 0, 0, 1);
}
void VulkanGear::updateUniformBuffer(glm::mat4 perspective, glm::vec3 rotation, float zoom, float timer)
void VulkanGear::updateUniformBuffer(glm::mat4 perspective, glm::mat4 view, float timer)
{
ubo.projection = perspective;
ubo.view = glm::lookAt(
glm::vec3(0, 0, -zoom),
glm::vec3(-1.0, -1.5, 0),
glm::vec3(0, 1, 0)
);
ubo.view = glm::rotate(ubo.view, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
ubo.view = glm::rotate(ubo.view, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
ubo.view = view;
ubo.model = glm::mat4(1.0f);
ubo.model = glm::translate(ubo.model, pos);
rotation.z = (rotSpeed * timer) + rotOffset;
ubo.model = glm::rotate(ubo.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
ubo.model = glm::rotate(ubo.model, glm::radians((rotSpeed * timer) + rotOffset), glm::vec3(0.0f, 0.0f, 1.0f));
ubo.normal = glm::inverseTranspose(ubo.view * ubo.model);
ubo.lightPos = glm::vec3(0.0f, 0.0f, 2.5f);
ubo.lightPos.x = sin(glm::radians(timer)) * 8.0f;
ubo.lightPos.z = cos(glm::radians(timer)) * 8.0f;
memcpy(uniformBuffer.mapped, &ubo, sizeof(ubo));
}