Added ETC2 and ASTC texture variants (Refs #174)
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6 changed files with 70 additions and 29 deletions
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@ -79,7 +79,7 @@ public:
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{
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zoom = -2.5f;
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rotation = { 0.0f, 15.0f, 0.0f };
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title = "Vulkan Example - Texturing";
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title = "Vulkan Example - Texture loading";
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enableTextOverlay = true;
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}
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@ -591,6 +591,26 @@ public:
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indices.data()));
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}
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// Texture loading is done here
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void loadAssets()
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{
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// Vulkan core supports three different compressed texture formats
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// As the support differs between implemementations we need to check and load the proper texture
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// Block compression (BC) is common on desktops, ETC and ASTC on mobile
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if (deviceFeatures.textureCompressionBC) {
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loadTexture(getAssetPath() + "textures/metalplate01_bc2_unorm.ktx", VK_FORMAT_BC2_UNORM_BLOCK, false);
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}
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else if (deviceFeatures.textureCompressionASTC_LDR) {
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loadTexture(getAssetPath() + "textures/metalplate01_astc_8x8_unorm.ktx", VK_FORMAT_ASTC_8x8_UNORM_BLOCK, false);
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}
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else if (deviceFeatures.textureCompressionETC2) {
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loadTexture(getAssetPath() + "textures/metalplate01_etc2_unorm.ktx", VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, false);
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}
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else {
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vks::tools::exitFatal("Device does not support any compressed texture format!", "Error");
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}
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}
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void setupVertexDescriptions()
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{
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// Binding description
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@ -828,13 +848,10 @@ public:
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void prepare()
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{
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VulkanExampleBase::prepare();
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loadAssets();
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generateQuad();
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setupVertexDescriptions();
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prepareUniformBuffers();
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loadTexture(
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getAssetPath() + "textures/pattern_02_bc2.ktx",
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VK_FORMAT_BC2_UNORM_BLOCK,
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false);
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setupDescriptorSetLayout();
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preparePipelines();
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setupDescriptorPool();
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