Code cleanup

Fixed remaining warnings (MSVC VS2022)
This commit is contained in:
Sascha Willems 2023-12-27 19:58:33 +01:00
parent f6e77be11f
commit ac957ef8af
6 changed files with 30 additions and 25 deletions

View file

@ -1,7 +1,7 @@
/*
* Vulkan Example - Omni directional shadows using a dynamic cube map
*
* Copyright (C) 2016-2023by Sascha Willems - www.saschawillems.de
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
@ -609,7 +609,7 @@ public:
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), dynamicStateEnables.size(), 0);
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
// 3D scene pipeline
// Load shaders