From ad2d92216663c92bd371ef85a6a0d86dffd68c28 Mon Sep 17 00:00:00 2001 From: Sascha Willems Date: Mon, 28 Jun 2021 22:03:36 +0200 Subject: [PATCH] Three vertices are sufficient for the full screen background Fixes #843 --- examples/instancing/instancing.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/instancing/instancing.cpp b/examples/instancing/instancing.cpp index 532da34e..02058768 100644 --- a/examples/instancing/instancing.cpp +++ b/examples/instancing/instancing.cpp @@ -1,7 +1,7 @@ /* * Vulkan Example - Instanced mesh rendering, uses a separate vertex buffer for instanced data * -* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de +* Copyright (C) 2016-2021 by Sascha Willems - www.saschawillems.de * * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) */ @@ -140,7 +140,7 @@ public: // Star field vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.planet, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.starfield); - vkCmdDraw(drawCmdBuffers[i], 4, 1, 0, 0); + vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0); // Planet vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.planet, 0, NULL);