Continued work on multi threading example, now uses a thread pool for updating secondary command buffers
This commit is contained in:
parent
082033d384
commit
ad49cb7997
6 changed files with 271 additions and 293 deletions
|
|
@ -7,17 +7,9 @@ layout (location = 0) in vec3 inPos;
|
|||
layout (location = 1) in vec3 inNormal;
|
||||
layout (location = 2) in vec3 inColor;
|
||||
|
||||
layout (binding = 0) uniform UBO
|
||||
{
|
||||
mat4 projection;
|
||||
mat4 view;
|
||||
mat4 model;
|
||||
vec4 lightPos;
|
||||
} ubo;
|
||||
|
||||
layout (std140, push_constant) uniform PushConsts
|
||||
{
|
||||
mat4 model;
|
||||
mat4 mvp;
|
||||
vec3 color;
|
||||
} pushConsts;
|
||||
|
||||
|
|
@ -31,11 +23,12 @@ void main()
|
|||
outNormal = inNormal;
|
||||
outColor = inColor;// * pushConsts.color;
|
||||
|
||||
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPos.xyz, 1.0);
|
||||
gl_Position = pushConsts.mvp * vec4(inPos.xyz, 1.0);
|
||||
|
||||
vec4 pos = ubo.view * ubo.model * vec4(inPos, 1.0);
|
||||
outNormal = mat3(ubo.view * ubo.model) * inNormal;
|
||||
vec3 lPos = ubo.lightPos.xyz;
|
||||
vec4 pos = pushConsts.mvp * vec4(inPos, 1.0);
|
||||
outNormal = mat3(pushConsts.mvp) * inNormal;
|
||||
// vec3 lPos = ubo.lightPos.xyz;
|
||||
vec3 lPos = vec3(0.0);
|
||||
outLightVec = lPos - pos.xyz;
|
||||
outViewVec = -pos.xyz;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue