Add slang shader for vertex attributes sample
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2 changed files with 86 additions and 4 deletions
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@ -33,10 +33,6 @@ struct UBO
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};
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ConstantBuffer<UBO> ubo;
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struct PushConsts {
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float4x4 model;
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};
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[[vk::binding(0, 1)]] Sampler2D samplerColorMap;
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[[vk::binding(1, 1)]] Sampler2D samplerNormalMap;
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