Update paragraph on precompiled binaries

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saschawillems 2016-09-04 15:27:45 +02:00
parent 228572c063
commit b27ad33685

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@ -23,11 +23,9 @@ Note that you need [assimp](https://github.com/assimp/assimp) in order to compil
Building on Android is done using the [Android NDK](http://developer.android.com/tools/sdk/ndk/index.html) and requires a device that supports Vulkan. Please see the [Android readme](./android/README.md) on how to build and deploy the examples. Building on Android is done using the [Android NDK](http://developer.android.com/tools/sdk/ndk/index.html) and requires a device that supports Vulkan. Please see the [Android readme](./android/README.md) on how to build and deploy the examples.
## Binaries ## Precompiled binaries
Precompiled binaries for Windows (x64), Linux (x64) and Android can be [found here](http://vulkan.gpuinfo.org/examples.php). I'll try keep them up-to-date with the repository. Precompiled binaries for Windows (x64), Linux (x64) and Android can be [found here](http://vulkan.gpuinfo.org/examples.php). Note that these may not always be up-to-date with the repository.
Note that these only contain the binaries, you still need the repository for the data (shaders, models, textures) and put the binaries into to bin subfolder. Except for Android, where all required assets are stored inside of the apk.
## Additional documentation ## Additional documentation