Updated details (and screenshot) for texture mapping demo

This commit is contained in:
saschawillems 2016-01-03 20:21:09 +01:00
parent f5ed3fed45
commit b27fd97766
2 changed files with 3 additions and 3 deletions

View file

@ -59,10 +59,10 @@ All required headers and libs are included in the repository, building the examp
Most basic example. Renders a colored triangle using an indexed vertex buffer, only one pipeline with very simple shaders. Uses a single uniform buffer for the matrices. Most basic example. Renders a colored triangle using an indexed vertex buffer, only one pipeline with very simple shaders. Uses a single uniform buffer for the matrices.
### Texture loading ### Texture mapping
<img src="./screenshots/basic_texture.png" height="128px"> <img src="./screenshots/basic_texture.png" height="128px">
Loads a single texture and displays it on a simple quad. Demonstrates loading a texture to host visible memory and transforming it into an optimal tiling format for the GPU. Loads a single texture and displays it on a simple quad. Demonstrates loading a texture to host visible memory (linear tiling) and transforming it into an optimal (tiling) format for the GPU, including upload of available mip map levels.
### Cubemap ### Cubemap
<img src="./screenshots/texture_cubemap.png" height="128px"> <img src="./screenshots/texture_cubemap.png" height="128px">

Binary file not shown.

Before

Width:  |  Height:  |  Size: 562 KiB

After

Width:  |  Height:  |  Size: 503 KiB

Before After
Before After