Renamed compute shader ray tracing example
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@ -229,7 +229,7 @@ Attraction based 2D GPU particle system using compute shaders. Particle data is
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N-body simulation based particle system with multiple attractors and particle-to-particle interaction using two passes separating particle movement calculation and final integration. Shared compute shader memory is used to speed up compute calculations.
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#### [04 - Ray tracing](examples/raytracing/)
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#### [04 - Ray tracing](examples/computeraytracing/)
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Simple GPU ray tracer with shadows and reflections using a compute shader. No scene geometry is rendered in the graphics pass.
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