Renamed compute shader ray tracing example

This commit is contained in:
Sascha Willems 2019-05-11 12:41:46 +02:00
parent 4326ce390d
commit b2add91d2c
15 changed files with 11 additions and 11 deletions

View file

@ -1,60 +0,0 @@
apply plugin: 'com.android.application'
apply from: '../gradle/outputfilename.gradle'
android {
compileSdkVersion 26
defaultConfig {
applicationId "de.saschawillems.vulkanRaytracing"
minSdkVersion 19
targetSdkVersion 26
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a"
}
externalNativeBuild {
cmake {
cppFlags "-std=c++14"
arguments "-DANDROID_STL=c++_shared", '-DANDROID_TOOLCHAIN=clang'
}
}
}
sourceSets {
main.assets.srcDirs = ['assets']
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
}
task copyTask << {
copy {
from '../../common/res/drawable'
into "src/main/res/drawable"
include 'icon.png'
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
include '*.spv'
}
copy {
from '../../../data/shaders/raytracing'
into 'assets/shaders/raytracing'
include '*.*'
}
}
preBuild.dependsOn copyTask