Renamed compute shader ray tracing example
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15 changed files with 11 additions and 11 deletions
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data/shaders/computeraytracing/texture.frag
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data/shaders/computeraytracing/texture.frag
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#version 450
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layout (binding = 0) uniform sampler2D samplerColor;
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layout (location = 0) in vec2 inUV;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = texture(samplerColor, vec2(inUV.s, 1.0 - inUV.t));
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}
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