Renamed compute shader ray tracing example

This commit is contained in:
Sascha Willems 2019-05-11 12:41:46 +02:00
parent 4326ce390d
commit b2add91d2c
15 changed files with 11 additions and 11 deletions

View file

@ -0,0 +1,12 @@
#version 450
layout (binding = 0) uniform sampler2D samplerColor;
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(samplerColor, vec2(inUV.s, 1.0 - inUV.t));
}