Renamed compute shader ray tracing example

This commit is contained in:
Sascha Willems 2019-05-11 12:41:46 +02:00
parent 4326ce390d
commit b2add91d2c
15 changed files with 11 additions and 11 deletions

View file

@ -0,0 +1,14 @@
#version 450
layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(outUV * 2.0f + -1.0f, 0.0f, 1.0f);
}