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c918914bd4
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data/shaders/conservativeraster/fullscreen.frag
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data/shaders/conservativeraster/fullscreen.frag
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#version 450
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layout (binding = 1) uniform sampler2D samplerColor;
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layout (location = 0) in vec2 inUV;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = texture(samplerColor, inUV);
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}
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