Added conservative rasterization example

Refs #422
This commit is contained in:
saschawillems 2018-03-03 17:32:28 +01:00
parent c918914bd4
commit b2d37e714b
12 changed files with 837 additions and 0 deletions

View file

@ -0,0 +1,11 @@
#version 450
layout (binding = 1) uniform sampler2D samplerColor;
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(samplerColor, inUV);
}