Fix queue family transfer operations between graphics <-> compute queues, generalize getQueueFamilyIndex() to support VkQueueFlags vs. VkQueueFlagBits, computecloth deltaT now based on frameTimer

This commit is contained in:
Stephen Saunders 2022-06-13 22:53:48 -04:00
parent 17aaa7305b
commit b2f501dc98
7 changed files with 306 additions and 80 deletions

View file

@ -55,7 +55,7 @@ struct VulkanDevice
explicit VulkanDevice(VkPhysicalDevice physicalDevice);
~VulkanDevice();
uint32_t getMemoryType(uint32_t typeBits, VkMemoryPropertyFlags properties, VkBool32 *memTypeFound = nullptr) const;
uint32_t getQueueFamilyIndex(VkQueueFlagBits queueFlags) const;
uint32_t getQueueFamilyIndex(VkQueueFlags queueFlags) const;
VkResult createLogicalDevice(VkPhysicalDeviceFeatures enabledFeatures, std::vector<const char *> enabledExtensions, void *pNextChain, bool useSwapChain = true, VkQueueFlags requestedQueueTypes = VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT);
VkResult createBuffer(VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags memoryPropertyFlags, VkDeviceSize size, VkBuffer *buffer, VkDeviceMemory *memory, void *data = nullptr);
VkResult createBuffer(VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags memoryPropertyFlags, vks::Buffer *buffer, VkDeviceSize size, void *data = nullptr);