Fix queue family transfer operations between graphics <-> compute queues, generalize getQueueFamilyIndex() to support VkQueueFlags vs. VkQueueFlagBits, computecloth deltaT now based on frameTimer
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7 changed files with 306 additions and 80 deletions
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@ -55,7 +55,7 @@ struct VulkanDevice
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explicit VulkanDevice(VkPhysicalDevice physicalDevice);
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~VulkanDevice();
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uint32_t getMemoryType(uint32_t typeBits, VkMemoryPropertyFlags properties, VkBool32 *memTypeFound = nullptr) const;
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uint32_t getQueueFamilyIndex(VkQueueFlagBits queueFlags) const;
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uint32_t getQueueFamilyIndex(VkQueueFlags queueFlags) const;
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VkResult createLogicalDevice(VkPhysicalDeviceFeatures enabledFeatures, std::vector<const char *> enabledExtensions, void *pNextChain, bool useSwapChain = true, VkQueueFlags requestedQueueTypes = VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT);
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VkResult createBuffer(VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags memoryPropertyFlags, VkDeviceSize size, VkBuffer *buffer, VkDeviceMemory *memory, void *data = nullptr);
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VkResult createBuffer(VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags memoryPropertyFlags, vks::Buffer *buffer, VkDeviceSize size, void *data = nullptr);
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