Removed unused vertex shader inputs (Refs #277) [skip ci]

This commit is contained in:
saschawillems 2017-02-08 20:07:06 +01:00
parent fc4e903725
commit b30fd58557
2 changed files with 0 additions and 3 deletions

View file

@ -3,9 +3,6 @@
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec2 inUV;
layout (binding = 0) uniform UBO
{
mat4 projection;