Moved Initializers to vks namespce (Refs #260)

This commit is contained in:
saschawillems 2017-02-12 11:12:42 +01:00
parent a664b119de
commit b31d773b93
56 changed files with 1990 additions and 1990 deletions

View file

@ -344,12 +344,12 @@ public:
}
// Create a semaphore used to synchronize offscreen rendering and usage
VkSemaphoreCreateInfo semaphoreCreateInfo = vkTools::initializers::semaphoreCreateInfo();
VkSemaphoreCreateInfo semaphoreCreateInfo = vks::initializers::semaphoreCreateInfo();
VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &offscreenSemaphore));
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
std::array<VkClearValue, 4> clearValues = {};
VkViewport viewport;
VkRect2D scissor;
@ -368,10 +368,10 @@ public:
VK_CHECK_RESULT(vkBeginCommandBuffer(commandBuffers.deferred, &cmdBufInfo));
viewport = vkTools::initializers::viewport((float)frameBuffers.shadow->width, (float)frameBuffers.shadow->height, 0.0f, 1.0f);
viewport = vks::initializers::viewport((float)frameBuffers.shadow->width, (float)frameBuffers.shadow->height, 0.0f, 1.0f);
vkCmdSetViewport(commandBuffers.deferred, 0, 1, &viewport);
scissor = vkTools::initializers::rect2D(frameBuffers.shadow->width, frameBuffers.shadow->height, 0, 0);
scissor = vks::initializers::rect2D(frameBuffers.shadow->width, frameBuffers.shadow->height, 0, 0);
vkCmdSetScissor(commandBuffers.deferred, 0, 1, &scissor);
// Set depth bias (aka "Polygon offset")
@ -404,10 +404,10 @@ public:
vkCmdBeginRenderPass(commandBuffers.deferred, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
viewport = vkTools::initializers::viewport((float)frameBuffers.deferred->width, (float)frameBuffers.deferred->height, 0.0f, 1.0f);
viewport = vks::initializers::viewport((float)frameBuffers.deferred->width, (float)frameBuffers.deferred->height, 0.0f, 1.0f);
vkCmdSetViewport(commandBuffers.deferred, 0, 1, &viewport);
scissor = vkTools::initializers::rect2D(frameBuffers.deferred->width, frameBuffers.deferred->height, 0, 0);
scissor = vks::initializers::rect2D(frameBuffers.deferred->width, frameBuffers.deferred->height, 0, 0);
vkCmdSetScissor(commandBuffers.deferred, 0, 1, &scissor);
vkCmdBindPipeline(commandBuffers.deferred, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.offscreen);
@ -445,13 +445,13 @@ public:
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 0.0f } };
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
@ -469,10 +469,10 @@ public:
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
VkDeviceSize offsets[1] = { 0 };
@ -551,7 +551,7 @@ public:
// Binding description
vertices.bindingDescriptions.resize(1);
vertices.bindingDescriptions[0] =
vkTools::initializers::vertexInputBindingDescription(
vks::initializers::vertexInputBindingDescription(
VERTEX_BUFFER_BIND_ID,
vertexLayout.stride(),
VK_VERTEX_INPUT_RATE_VERTEX);
@ -560,41 +560,41 @@ public:
vertices.attributeDescriptions.resize(5);
// Location 0: Position
vertices.attributeDescriptions[0] =
vkTools::initializers::vertexInputAttributeDescription(
vks::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
0,
VK_FORMAT_R32G32B32_SFLOAT,
0);
// Location 1: Texture coordinates
vertices.attributeDescriptions[1] =
vkTools::initializers::vertexInputAttributeDescription(
vks::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
1,
VK_FORMAT_R32G32_SFLOAT,
sizeof(float) * 3);
// Location 2: Color
vertices.attributeDescriptions[2] =
vkTools::initializers::vertexInputAttributeDescription(
vks::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
2,
VK_FORMAT_R32G32B32_SFLOAT,
sizeof(float) * 5);
// Location 3: Normal
vertices.attributeDescriptions[3] =
vkTools::initializers::vertexInputAttributeDescription(
vks::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
3,
VK_FORMAT_R32G32B32_SFLOAT,
sizeof(float) * 8);
// Location 4: Tangent
vertices.attributeDescriptions[4] =
vkTools::initializers::vertexInputAttributeDescription(
vks::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
4,
VK_FORMAT_R32G32B32_SFLOAT,
sizeof(float) * 11);
vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
vertices.inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.bindingDescriptions.size());
vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.attributeDescriptions.size());
@ -605,12 +605,12 @@ public:
{
std::vector<VkDescriptorPoolSize> poolSizes =
{
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 12), //todo: separate set layouts
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 16)
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 12), //todo: separate set layouts
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 16)
};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vkTools::initializers::descriptorPoolCreateInfo(
vks::initializers::descriptorPoolCreateInfo(
static_cast<uint32_t>(poolSizes.size()),
poolSizes.data(),
4);
@ -625,46 +625,46 @@ public:
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
{
// Binding 0: Vertex shader uniform buffer
vkTools::initializers::descriptorSetLayoutBinding(
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT,
0),
// Binding 1: Position texture
vkTools::initializers::descriptorSetLayoutBinding(
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_SHADER_STAGE_FRAGMENT_BIT,
1),
// Binding 2: Normals texture
vkTools::initializers::descriptorSetLayoutBinding(
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_SHADER_STAGE_FRAGMENT_BIT,
2),
// Binding 3: Albedo texture
vkTools::initializers::descriptorSetLayoutBinding(
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_SHADER_STAGE_FRAGMENT_BIT,
3),
// Binding 4: Fragment shader uniform buffer
vkTools::initializers::descriptorSetLayoutBinding(
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_FRAGMENT_BIT,
4),
// Binding 5: Shadow map
vkTools::initializers::descriptorSetLayoutBinding(
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_SHADER_STAGE_FRAGMENT_BIT,
5),
};
VkDescriptorSetLayoutCreateInfo descriptorLayout =
vkTools::initializers::descriptorSetLayoutCreateInfo(
vks::initializers::descriptorSetLayoutCreateInfo(
setLayoutBindings.data(),
static_cast<uint32_t>(setLayoutBindings.size()));
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vkTools::initializers::pipelineLayoutCreateInfo(
vks::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayout,
1);
@ -680,7 +680,7 @@ public:
// Textured quad descriptor set
VkDescriptorSetAllocateInfo allocInfo =
vkTools::initializers::descriptorSetAllocateInfo(
vks::initializers::descriptorSetAllocateInfo(
descriptorPool,
&descriptorSetLayout,
1);
@ -689,62 +689,62 @@ public:
// Image descriptors for the offscreen color attachments
VkDescriptorImageInfo texDescriptorPosition =
vkTools::initializers::descriptorImageInfo(
vks::initializers::descriptorImageInfo(
frameBuffers.deferred->sampler,
frameBuffers.deferred->attachments[0].view,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
VkDescriptorImageInfo texDescriptorNormal =
vkTools::initializers::descriptorImageInfo(
vks::initializers::descriptorImageInfo(
frameBuffers.deferred->sampler,
frameBuffers.deferred->attachments[1].view,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
VkDescriptorImageInfo texDescriptorAlbedo =
vkTools::initializers::descriptorImageInfo(
vks::initializers::descriptorImageInfo(
frameBuffers.deferred->sampler,
frameBuffers.deferred->attachments[2].view,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
VkDescriptorImageInfo texDescriptorShadowMap =
vkTools::initializers::descriptorImageInfo(
vks::initializers::descriptorImageInfo(
frameBuffers.shadow->sampler,
frameBuffers.shadow->attachments[0].view,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
writeDescriptorSets = {
// Binding 0: Vertex shader uniform buffer
vkTools::initializers::writeDescriptorSet(
vks::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformBuffers.vsFullScreen.descriptor),
// Binding 1: World space position texture
vkTools::initializers::writeDescriptorSet(
vks::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1,
&texDescriptorPosition),
// Binding 2: World space normals texture
vkTools::initializers::writeDescriptorSet(
vks::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
2,
&texDescriptorNormal),
// Binding 3: Albedo texture
vkTools::initializers::writeDescriptorSet(
vks::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
3,
&texDescriptorAlbedo),
// Binding 4: Fragment shader uniform buffer
vkTools::initializers::writeDescriptorSet(
vks::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
4,
&uniformBuffers.fsLights.descriptor),
// Binding 5: Shadow map
vkTools::initializers::writeDescriptorSet(
vks::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
5,
@ -760,19 +760,19 @@ public:
writeDescriptorSets =
{
// Binding 0: Vertex shader uniform buffer
vkTools::initializers::writeDescriptorSet(
vks::initializers::writeDescriptorSet(
descriptorSets.model,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformBuffers.vsOffscreen.descriptor),
// Binding 1: Color map
vkTools::initializers::writeDescriptorSet(
vks::initializers::writeDescriptorSet(
descriptorSets.model,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1,
&textures.model.colorMap.descriptor),
// Binding 2: Normal map
vkTools::initializers::writeDescriptorSet(
vks::initializers::writeDescriptorSet(
descriptorSets.model,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
2,
@ -785,19 +785,19 @@ public:
writeDescriptorSets =
{
// Binding 0: Vertex shader uniform buffer
vkTools::initializers::writeDescriptorSet(
vks::initializers::writeDescriptorSet(
descriptorSets.background,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformBuffers.vsOffscreen.descriptor),
// Binding 1: Color map
vkTools::initializers::writeDescriptorSet(
vks::initializers::writeDescriptorSet(
descriptorSets.background,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1,
&textures.background.colorMap.descriptor),
// Binding 2: Normal map
vkTools::initializers::writeDescriptorSet(
vks::initializers::writeDescriptorSet(
descriptorSets.background,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
2,
@ -810,7 +810,7 @@ public:
writeDescriptorSets =
{
// Binding 0: Vertex shader uniform buffer
vkTools::initializers::writeDescriptorSet(
vks::initializers::writeDescriptorSet(
descriptorSets.shadow,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
@ -822,39 +822,39 @@ public:
void preparePipelines()
{
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
vks::initializers::pipelineInputAssemblyStateCreateInfo(
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
0,
VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState =
vkTools::initializers::pipelineRasterizationStateCreateInfo(
vks::initializers::pipelineRasterizationStateCreateInfo(
VK_POLYGON_MODE_FILL,
VK_CULL_MODE_BACK_BIT,
VK_FRONT_FACE_CLOCKWISE,
0);
VkPipelineColorBlendAttachmentState blendAttachmentState =
vkTools::initializers::pipelineColorBlendAttachmentState(
vks::initializers::pipelineColorBlendAttachmentState(
0xf,
VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState =
vkTools::initializers::pipelineColorBlendStateCreateInfo(
vks::initializers::pipelineColorBlendStateCreateInfo(
1,
&blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState =
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
vks::initializers::pipelineDepthStencilStateCreateInfo(
VK_TRUE,
VK_TRUE,
VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState =
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState =
vkTools::initializers::pipelineMultisampleStateCreateInfo(
vks::initializers::pipelineMultisampleStateCreateInfo(
VK_SAMPLE_COUNT_1_BIT,
0);
@ -863,7 +863,7 @@ public:
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicState =
vkTools::initializers::pipelineDynamicStateCreateInfo(
vks::initializers::pipelineDynamicStateCreateInfo(
dynamicStateEnables.data(),
static_cast<uint32_t>(dynamicStateEnables.size()),
0);
@ -875,7 +875,7 @@ public:
shaderStages[1] = loadShader(getAssetPath() + "shaders/deferredshadows/deferred.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vkTools::initializers::pipelineCreateInfo(
vks::initializers::pipelineCreateInfo(
pipelineLayouts.deferred,
renderPass,
0);
@ -913,9 +913,9 @@ public:
// won't see anything rendered to the attachment
std::array<VkPipelineColorBlendAttachmentState, 3> blendAttachmentStates =
{
vkTools::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
vkTools::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
vkTools::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE)
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE)
};
colorBlendState.attachmentCount = static_cast<uint32_t>(blendAttachmentStates.size());
@ -945,7 +945,7 @@ public:
// Add depth bias to dynamic state, so we can change it at runtime
dynamicStateEnables.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
dynamicState =
vkTools::initializers::pipelineDynamicStateCreateInfo(
vks::initializers::pipelineDynamicStateCreateInfo(
dynamicStateEnables.data(),
static_cast<uint32_t>(dynamicStateEnables.size()),
0);