Moved Initializers to vks namespce (Refs #260)
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a664b119de
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56 changed files with 1990 additions and 1990 deletions
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@ -161,13 +161,13 @@ public:
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = { { 0.18f, 0.27f, 0.5f, 0.0f } };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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@ -183,10 +183,10 @@ public:
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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@ -251,7 +251,7 @@ public:
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// Mesh vertex buffer (description) at binding point 0
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vertices.bindingDescriptions[0] =
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vkTools::initializers::vertexInputBindingDescription(
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vks::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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vertexLayout.stride(),
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// Input rate for the data passed to shader
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@ -259,7 +259,7 @@ public:
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VK_VERTEX_INPUT_RATE_VERTEX);
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vertices.bindingDescriptions[1] =
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vkTools::initializers::vertexInputBindingDescription(
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vks::initializers::vertexInputBindingDescription(
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INSTANCE_BUFFER_BIND_ID,
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sizeof(InstanceData),
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// Input rate for the data passed to shader
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@ -273,7 +273,7 @@ public:
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// Per-Vertex attributes
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// Location 0 : Position
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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0,
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VK_FORMAT_R32G32B32_SFLOAT,
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@ -281,7 +281,7 @@ public:
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);
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// Location 1 : Normal
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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1,
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VK_FORMAT_R32G32B32_SFLOAT,
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@ -289,7 +289,7 @@ public:
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);
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// Location 2 : Texture coordinates
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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2,
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VK_FORMAT_R32G32_SFLOAT,
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@ -297,7 +297,7 @@ public:
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);
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// Location 3 : Color
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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3,
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VK_FORMAT_R32G32B32_SFLOAT,
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@ -307,26 +307,26 @@ public:
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// Instanced attributes
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// Location 4: Position
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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INSTANCE_BUFFER_BIND_ID, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, pos))
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);
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// Location 5: Rotation
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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INSTANCE_BUFFER_BIND_ID, 5, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, rot))
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);
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// Location 6: Scale
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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INSTANCE_BUFFER_BIND_ID, 6, VK_FORMAT_R32_SFLOAT, offsetof(InstanceData, scale))
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);
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// Location 7: Texture array layer index
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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INSTANCE_BUFFER_BIND_ID, 7, VK_FORMAT_R32_SINT, offsetof(InstanceData, texIndex))
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);
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vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.bindingDescriptions.size());
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vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
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vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.attributeDescriptions.size());
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@ -338,12 +338,12 @@ public:
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// Example uses one ubo
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std::vector<VkDescriptorPoolSize> poolSizes =
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{
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vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2),
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vkTools::initializers::descriptorPoolCreateInfo(
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vks::initializers::descriptorPoolCreateInfo(
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static_cast<uint32_t>(poolSizes.size()),
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poolSizes.data(),
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2);
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@ -356,31 +356,31 @@ public:
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
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{
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// Binding 0: Vertex shader uniform buffer
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vkTools::initializers::descriptorSetLayoutBinding(
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vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_SHADER_STAGE_VERTEX_BIT,
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0),
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// Binding 1: Fragment shader combined sampler (plants texture array)
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vkTools::initializers::descriptorSetLayoutBinding(
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vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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1),
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// Binding 1: Fragment shader combined sampler (ground texture)
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vkTools::initializers::descriptorSetLayoutBinding(
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vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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2),
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vkTools::initializers::descriptorSetLayoutCreateInfo(
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vks::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(
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vks::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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1);
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@ -390,7 +390,7 @@ public:
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void setupDescriptorSet()
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{
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VkDescriptorSetAllocateInfo allocInfo =
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vkTools::initializers::descriptorSetAllocateInfo(
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vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&descriptorSetLayout,
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1);
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@ -400,19 +400,19 @@ public:
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std::vector<VkWriteDescriptorSet> writeDescriptorSets =
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{
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// Binding 0: Vertex shader uniform buffer
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vkTools::initializers::writeDescriptorSet(
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vks::initializers::writeDescriptorSet(
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descriptorSet,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.scene.descriptor),
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// Binding 1: Plants texture array combined
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vkTools::initializers::writeDescriptorSet(
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vks::initializers::writeDescriptorSet(
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descriptorSet,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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1,
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&textures.plants.descriptor),
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// Binding 2: Ground texture combined
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vkTools::initializers::writeDescriptorSet(
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vks::initializers::writeDescriptorSet(
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descriptorSet,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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2,
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@ -425,39 +425,39 @@ public:
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void preparePipelines()
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{
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
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vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
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vks::initializers::pipelineInputAssemblyStateCreateInfo(
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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0,
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VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState =
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vkTools::initializers::pipelineRasterizationStateCreateInfo(
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vks::initializers::pipelineRasterizationStateCreateInfo(
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VK_POLYGON_MODE_FILL,
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VK_CULL_MODE_NONE,
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VK_FRONT_FACE_CLOCKWISE,
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0);
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VkPipelineColorBlendAttachmentState blendAttachmentState =
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vkTools::initializers::pipelineColorBlendAttachmentState(
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vks::initializers::pipelineColorBlendAttachmentState(
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0xf,
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VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState =
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vkTools::initializers::pipelineColorBlendStateCreateInfo(
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vks::initializers::pipelineColorBlendStateCreateInfo(
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1,
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&blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState =
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vkTools::initializers::pipelineDepthStencilStateCreateInfo(
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vks::initializers::pipelineDepthStencilStateCreateInfo(
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VK_TRUE,
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VK_TRUE,
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VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState =
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vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState =
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vkTools::initializers::pipelineMultisampleStateCreateInfo(
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vks::initializers::pipelineMultisampleStateCreateInfo(
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VK_SAMPLE_COUNT_1_BIT,
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0);
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@ -466,13 +466,13 @@ public:
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VK_DYNAMIC_STATE_SCISSOR
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};
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VkPipelineDynamicStateCreateInfo dynamicState =
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vkTools::initializers::pipelineDynamicStateCreateInfo(
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vks::initializers::pipelineDynamicStateCreateInfo(
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dynamicStateEnables.data(),
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static_cast<uint32_t>(dynamicStateEnables.size()),
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0);
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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vkTools::initializers::pipelineCreateInfo(
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vks::initializers::pipelineCreateInfo(
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pipelineLayout,
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renderPass,
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0);
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