Moved Initializers to vks namespce (Refs #260)

This commit is contained in:
saschawillems 2017-02-12 11:12:42 +01:00
parent a664b119de
commit b31d773b93
56 changed files with 1990 additions and 1990 deletions

View file

@ -120,13 +120,13 @@ public:
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
@ -142,10 +142,10 @@ public:
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
VkDeviceSize offsets[1] = { 0 };
@ -194,12 +194,12 @@ public:
// Example uses one ubo
std::vector<VkDescriptorPoolSize> poolSizes =
{
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2),
};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vkTools::initializers::descriptorPoolCreateInfo(
vks::initializers::descriptorPoolCreateInfo(
poolSizes.size(),
poolSizes.data(),
2);
@ -212,26 +212,26 @@ public:
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
{
// Binding 0 : Vertex shader uniform buffer
vkTools::initializers::descriptorSetLayoutBinding(
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_VERTEX_BIT,
0),
// Binding 1 : Fragment shader combined sampler
vkTools::initializers::descriptorSetLayoutBinding(
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_SHADER_STAGE_FRAGMENT_BIT,
1),
};
VkDescriptorSetLayoutCreateInfo descriptorLayout =
vkTools::initializers::descriptorSetLayoutCreateInfo(
vks::initializers::descriptorSetLayoutCreateInfo(
setLayoutBindings.data(),
setLayoutBindings.size());
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vkTools::initializers::pipelineLayoutCreateInfo(
vks::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayout,
1);
@ -243,21 +243,21 @@ public:
VkDescriptorSetAllocateInfo descripotrSetAllocInfo;
std::vector<VkWriteDescriptorSet> writeDescriptorSets;
descripotrSetAllocInfo = vkTools::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);;
descripotrSetAllocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);;
// Instanced rocks
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descripotrSetAllocInfo, &descriptorSets.instancedRocks));
writeDescriptorSets = {
vkTools::initializers::writeDescriptorSet(descriptorSets.instancedRocks, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.scene.descriptor), // Binding 0 : Vertex shader uniform buffer
vkTools::initializers::writeDescriptorSet(descriptorSets.instancedRocks, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.rocks.descriptor) // Binding 1 : Color map
vks::initializers::writeDescriptorSet(descriptorSets.instancedRocks, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.scene.descriptor), // Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet(descriptorSets.instancedRocks, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.rocks.descriptor) // Binding 1 : Color map
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
// Planet
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descripotrSetAllocInfo, &descriptorSets.planet));
writeDescriptorSets = {
vkTools::initializers::writeDescriptorSet(descriptorSets.planet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.scene.descriptor), // Binding 0 : Vertex shader uniform buffer
vkTools::initializers::writeDescriptorSet(descriptorSets.planet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.planet.descriptor) // Binding 1 : Color map
vks::initializers::writeDescriptorSet(descriptorSets.planet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.scene.descriptor), // Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet(descriptorSets.planet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.planet.descriptor) // Binding 1 : Color map
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
@ -266,39 +266,39 @@ public:
void preparePipelines()
{
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
vks::initializers::pipelineInputAssemblyStateCreateInfo(
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
0,
VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState =
vkTools::initializers::pipelineRasterizationStateCreateInfo(
vks::initializers::pipelineRasterizationStateCreateInfo(
VK_POLYGON_MODE_FILL,
VK_CULL_MODE_BACK_BIT,
VK_FRONT_FACE_CLOCKWISE,
0);
VkPipelineColorBlendAttachmentState blendAttachmentState =
vkTools::initializers::pipelineColorBlendAttachmentState(
vks::initializers::pipelineColorBlendAttachmentState(
0xf,
VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState =
vkTools::initializers::pipelineColorBlendStateCreateInfo(
vks::initializers::pipelineColorBlendStateCreateInfo(
1,
&blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState =
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
vks::initializers::pipelineDepthStencilStateCreateInfo(
VK_TRUE,
VK_TRUE,
VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState =
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState =
vkTools::initializers::pipelineMultisampleStateCreateInfo(
vks::initializers::pipelineMultisampleStateCreateInfo(
VK_SAMPLE_COUNT_1_BIT,
0);
@ -307,7 +307,7 @@ public:
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicState =
vkTools::initializers::pipelineDynamicStateCreateInfo(
vks::initializers::pipelineDynamicStateCreateInfo(
dynamicStateEnables.data(),
dynamicStateEnables.size(),
0);
@ -316,7 +316,7 @@ public:
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vkTools::initializers::pipelineCreateInfo(
vks::initializers::pipelineCreateInfo(
pipelineLayout,
renderPass,
0);
@ -332,7 +332,7 @@ public:
pipelineCreateInfo.pStages = shaderStages.data();
// This example uses two different input states, one for the instanced part and one for non-instanced rendering
VkPipelineVertexInputStateCreateInfo inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
VkPipelineVertexInputStateCreateInfo inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
@ -340,9 +340,9 @@ public:
// The instancing pipeline uses a vertex input state with two bindings
bindingDescriptions = {
// Binding point 0: Mesh vertex layout description at per-vertex rate
vkTools::initializers::vertexInputBindingDescription(VERTEX_BUFFER_BIND_ID, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX),
vks::initializers::vertexInputBindingDescription(VERTEX_BUFFER_BIND_ID, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX),
// Binding point 1: Instanced data at per-instance rate
vkTools::initializers::vertexInputBindingDescription(INSTANCE_BUFFER_BIND_ID, sizeof(InstanceData), VK_VERTEX_INPUT_RATE_INSTANCE)
vks::initializers::vertexInputBindingDescription(INSTANCE_BUFFER_BIND_ID, sizeof(InstanceData), VK_VERTEX_INPUT_RATE_INSTANCE)
};
// Vertex attribute bindings
@ -354,16 +354,16 @@ public:
attributeDescriptions = {
// Per-vertex attributees
// These are advanced for each vertex fetched by the vertex shader
vkTools::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
vkTools::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
vkTools::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: Texture coordinates
vkTools::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Color
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: Texture coordinates
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Color
// Per-Instance attributes
// These are fetched for each instance rendered
vkTools::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 5, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 4: Position
vkTools::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 4, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 5: Rotation
vkTools::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 6, VK_FORMAT_R32_SFLOAT,sizeof(float) * 6), // Location 6: Scale
vkTools::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 7, VK_FORMAT_R32_SINT, sizeof(float) * 7), // Location 7: Texture array layer index
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 5, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 4: Position
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 4, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 5: Rotation
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 6, VK_FORMAT_R32_SFLOAT,sizeof(float) * 6), // Location 6: Scale
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 7, VK_FORMAT_R32_SINT, sizeof(float) * 7), // Location 7: Texture array layer index
};
inputState.pVertexBindingDescriptions = bindingDescriptions.data();
inputState.pVertexAttributeDescriptions = attributeDescriptions.data();