Moved Initializers to vks namespce (Refs #260)
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a664b119de
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56 changed files with 1990 additions and 1990 deletions
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@ -176,11 +176,11 @@ private:
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// Descriptor pool
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std::vector<VkDescriptorPoolSize> poolSizes;
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poolSizes.push_back(vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, static_cast<uint32_t>(materials.size())));
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poolSizes.push_back(vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<uint32_t>(materials.size())));
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poolSizes.push_back(vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, static_cast<uint32_t>(materials.size())));
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poolSizes.push_back(vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<uint32_t>(materials.size())));
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vkTools::initializers::descriptorPoolCreateInfo(
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vks::initializers::descriptorPoolCreateInfo(
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static_cast<uint32_t>(poolSizes.size()),
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poolSizes.data(),
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static_cast<uint32_t>(materials.size()) + 1);
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@ -192,18 +192,18 @@ private:
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VkDescriptorSetLayoutCreateInfo descriptorLayout;
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// Set 0: Scene matrices
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setLayoutBindings.push_back(vkTools::initializers::descriptorSetLayoutBinding(
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setLayoutBindings.push_back(vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_SHADER_STAGE_VERTEX_BIT,
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0));
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descriptorLayout = vkTools::initializers::descriptorSetLayoutCreateInfo(
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descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(vulkanDevice->logicalDevice, &descriptorLayout, nullptr, &descriptorSetLayouts.scene));
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// Set 1: Material data
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setLayoutBindings.clear();
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setLayoutBindings.push_back(vkTools::initializers::descriptorSetLayoutBinding(
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setLayoutBindings.push_back(vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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0));
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@ -211,10 +211,10 @@ private:
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// Setup pipeline layout
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std::array<VkDescriptorSetLayout, 2> setLayouts = { descriptorSetLayouts.scene, descriptorSetLayouts.material };
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vkTools::initializers::pipelineLayoutCreateInfo(setLayouts.data(), static_cast<uint32_t>(setLayouts.size()));
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), static_cast<uint32_t>(setLayouts.size()));
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// We will be using a push constant block to pass material properties to the fragment shaders
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VkPushConstantRange pushConstantRange = vkTools::initializers::pushConstantRange(
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VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(
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VK_SHADER_STAGE_FRAGMENT_BIT,
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sizeof(SceneMaterialProperites),
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0);
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@ -228,7 +228,7 @@ private:
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{
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// Descriptor set
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VkDescriptorSetAllocateInfo allocInfo =
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vkTools::initializers::descriptorSetAllocateInfo(
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vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&descriptorSetLayouts.material,
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1);
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@ -240,7 +240,7 @@ private:
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// todo : only use image sampler descriptor set and use one scene ubo for matrices
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// Binding 0: Diffuse texture
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writeDescriptorSets.push_back(vkTools::initializers::writeDescriptorSet(
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writeDescriptorSets.push_back(vks::initializers::writeDescriptorSet(
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materials[i].descriptorSet,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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0,
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@ -251,7 +251,7 @@ private:
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// Scene descriptor set
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VkDescriptorSetAllocateInfo allocInfo =
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vkTools::initializers::descriptorSetAllocateInfo(
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vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&descriptorSetLayouts.scene,
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1);
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@ -259,7 +259,7 @@ private:
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std::vector<VkWriteDescriptorSet> writeDescriptorSets;
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// Binding 0 : Vertex shader uniform buffer
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writeDescriptorSets.push_back(vkTools::initializers::writeDescriptorSet(
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writeDescriptorSets.push_back(vks::initializers::writeDescriptorSet(
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descriptorSetScene,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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@ -354,7 +354,7 @@ private:
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static_cast<uint32_t>(indexDataSize)));
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// Copy
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VK_CHECK_RESULT(vkBeginCommandBuffer(copyCmd, &cmdBufInfo));
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VkBufferCopy copyRegion = {};
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@ -432,8 +432,8 @@ public:
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// Prepare uniform buffer for global matrices
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VkMemoryRequirements memReqs;
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VkMemoryAllocateInfo memAlloc = vkTools::initializers::memoryAllocateInfo();
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VkBufferCreateInfo bufferCreateInfo = vkTools::initializers::bufferCreateInfo(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, sizeof(uniformData));
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VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
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VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, sizeof(uniformData));
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VK_CHECK_RESULT(vkCreateBuffer(vulkanDevice->logicalDevice, &bufferCreateInfo, nullptr, &uniformBuffer.buffer));
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vkGetBufferMemoryRequirements(vulkanDevice->logicalDevice, uniformBuffer.buffer, &memReqs);
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memAlloc.allocationSize = memReqs.size;
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@ -591,14 +591,14 @@ public:
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[0].color = { { 0.25f, 0.25f, 0.25f, 1.0f} };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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@ -615,10 +615,10 @@ public:
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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scene->render(drawCmdBuffers[i], wireframe);
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@ -634,7 +634,7 @@ public:
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// Binding description
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vertices.bindingDescriptions.resize(1);
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vertices.bindingDescriptions[0] =
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vkTools::initializers::vertexInputBindingDescription(
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vks::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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sizeof(Vertex),
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VK_VERTEX_INPUT_RATE_VERTEX);
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@ -644,34 +644,34 @@ public:
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vertices.attributeDescriptions.resize(4);
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// Location 0 : Position
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vertices.attributeDescriptions[0] =
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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0,
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VK_FORMAT_R32G32B32_SFLOAT,
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0);
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// Location 1 : Normal
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vertices.attributeDescriptions[1] =
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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1,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 3);
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// Location 2 : Texture coordinates
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vertices.attributeDescriptions[2] =
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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2,
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VK_FORMAT_R32G32_SFLOAT,
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sizeof(float) * 6);
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// Location 3 : Color
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vertices.attributeDescriptions[3] =
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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3,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 8);
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vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.bindingDescriptions.size());
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vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
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vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.attributeDescriptions.size());
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@ -681,39 +681,39 @@ public:
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void preparePipelines()
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{
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
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vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
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vks::initializers::pipelineInputAssemblyStateCreateInfo(
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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0,
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VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState =
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vkTools::initializers::pipelineRasterizationStateCreateInfo(
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vks::initializers::pipelineRasterizationStateCreateInfo(
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VK_POLYGON_MODE_FILL,
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VK_CULL_MODE_BACK_BIT,
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VK_FRONT_FACE_COUNTER_CLOCKWISE,
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0);
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VkPipelineColorBlendAttachmentState blendAttachmentState =
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vkTools::initializers::pipelineColorBlendAttachmentState(
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vks::initializers::pipelineColorBlendAttachmentState(
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0xf,
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VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState =
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vkTools::initializers::pipelineColorBlendStateCreateInfo(
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vks::initializers::pipelineColorBlendStateCreateInfo(
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1,
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&blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState =
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vkTools::initializers::pipelineDepthStencilStateCreateInfo(
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vks::initializers::pipelineDepthStencilStateCreateInfo(
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VK_TRUE,
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VK_TRUE,
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VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState =
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vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState =
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vkTools::initializers::pipelineMultisampleStateCreateInfo(
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vks::initializers::pipelineMultisampleStateCreateInfo(
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VK_SAMPLE_COUNT_1_BIT,
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0);
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@ -722,7 +722,7 @@ public:
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VK_DYNAMIC_STATE_SCISSOR
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};
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VkPipelineDynamicStateCreateInfo dynamicState =
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vkTools::initializers::pipelineDynamicStateCreateInfo(
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vks::initializers::pipelineDynamicStateCreateInfo(
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dynamicStateEnables.data(),
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static_cast<uint32_t>(dynamicStateEnables.size()),
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0);
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@ -734,7 +734,7 @@ public:
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shaderStages[1] = loadShader(getAssetPath() + "shaders/scenerendering/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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vkTools::initializers::pipelineCreateInfo(
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vks::initializers::pipelineCreateInfo(
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scene->pipelineLayout,
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renderPass,
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0);
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