Moved Initializers to vks namespce (Refs #260)
This commit is contained in:
parent
a664b119de
commit
b31d773b93
56 changed files with 1990 additions and 1990 deletions
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@ -182,7 +182,7 @@ public:
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assert(aspectMask > 0);
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VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
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VkImageCreateInfo image = vks::initializers::imageCreateInfo();
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image.imageType = VK_IMAGE_TYPE_2D;
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image.format = format;
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image.extent.width = width;
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@ -195,7 +195,7 @@ public:
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image.usage = usage | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT; // VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT flag is required for input attachments;
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image.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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VkMemoryAllocateInfo memAlloc = vkTools::initializers::memoryAllocateInfo();
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VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &attachment->image));
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@ -205,7 +205,7 @@ public:
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &attachment->mem));
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VK_CHECK_RESULT(vkBindImageMemory(device, attachment->image, attachment->mem, 0));
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VkImageViewCreateInfo imageView = vkTools::initializers::imageViewCreateInfo();
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VkImageViewCreateInfo imageView = vks::initializers::imageViewCreateInfo();
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imageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
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imageView.format = format;
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imageView.subresourceRange = {};
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@ -414,7 +414,7 @@ public:
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[5];
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clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
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@ -423,7 +423,7 @@ public:
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clearValues[3].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
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clearValues[4].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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@ -444,10 +444,10 @@ public:
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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@ -495,7 +495,7 @@ public:
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{
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// Binding description
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vertices.bindingDescriptions = {
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vkTools::initializers::vertexInputBindingDescription(
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vks::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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vertexLayout.stride(),
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VK_VERTEX_INPUT_RATE_VERTEX),
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@ -504,32 +504,32 @@ public:
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// Attribute descriptions
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vertices.attributeDescriptions = {
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// Location 0: Position
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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0,
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VK_FORMAT_R32G32B32_SFLOAT,
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0),
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// Location 1: Color
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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1,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 3),
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// Location 2: Normal
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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2,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 6),
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// Location 3: UV
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vkTools::initializers::vertexInputAttributeDescription(
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vks::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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3,
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VK_FORMAT_R32G32_SFLOAT,
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sizeof(float) * 9),
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};
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vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.bindingDescriptions.size());
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vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
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vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.attributeDescriptions.size());
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@ -540,13 +540,13 @@ public:
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{
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std::vector<VkDescriptorPoolSize> poolSizes =
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{
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vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 9),
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vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 9),
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vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 4),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 9),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 9),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 4),
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vkTools::initializers::descriptorPoolCreateInfo(
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vks::initializers::descriptorPoolCreateInfo(
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static_cast<uint32_t>(poolSizes.size()),
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poolSizes.data(),
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4);
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@ -560,21 +560,21 @@ public:
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
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{
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// Binding 0 : Vertex shader uniform buffer
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vkTools::initializers::descriptorSetLayoutBinding(
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vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_SHADER_STAGE_VERTEX_BIT,
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0)
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vkTools::initializers::descriptorSetLayoutCreateInfo(
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vks::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayouts.scene));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(
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vks::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayouts.scene,
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1);
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@ -587,7 +587,7 @@ public:
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std::vector<VkWriteDescriptorSet> writeDescriptorSets;
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VkDescriptorSetAllocateInfo allocInfo =
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vkTools::initializers::descriptorSetAllocateInfo(
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vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&descriptorSetLayouts.scene,
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1);
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@ -596,7 +596,7 @@ public:
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writeDescriptorSets =
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{
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// Binding 0: Vertex shader uniform buffer
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vkTools::initializers::writeDescriptorSet(
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vks::initializers::writeDescriptorSet(
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descriptorSets.scene,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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@ -608,39 +608,39 @@ public:
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void preparePipelines()
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{
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
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vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
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vks::initializers::pipelineInputAssemblyStateCreateInfo(
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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0,
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VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState =
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vkTools::initializers::pipelineRasterizationStateCreateInfo(
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vks::initializers::pipelineRasterizationStateCreateInfo(
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VK_POLYGON_MODE_FILL,
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VK_CULL_MODE_BACK_BIT,
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VK_FRONT_FACE_CLOCKWISE,
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0);
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VkPipelineColorBlendAttachmentState blendAttachmentState =
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vkTools::initializers::pipelineColorBlendAttachmentState(
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vks::initializers::pipelineColorBlendAttachmentState(
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0xf,
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VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState =
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vkTools::initializers::pipelineColorBlendStateCreateInfo(
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vks::initializers::pipelineColorBlendStateCreateInfo(
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1,
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&blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState =
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vkTools::initializers::pipelineDepthStencilStateCreateInfo(
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vks::initializers::pipelineDepthStencilStateCreateInfo(
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VK_TRUE,
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VK_TRUE,
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VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState =
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vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState =
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vkTools::initializers::pipelineMultisampleStateCreateInfo(
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vks::initializers::pipelineMultisampleStateCreateInfo(
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VK_SAMPLE_COUNT_1_BIT,
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0);
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@ -649,7 +649,7 @@ public:
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VK_DYNAMIC_STATE_SCISSOR
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};
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VkPipelineDynamicStateCreateInfo dynamicState =
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vkTools::initializers::pipelineDynamicStateCreateInfo(
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vks::initializers::pipelineDynamicStateCreateInfo(
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dynamicStateEnables.data(),
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static_cast<uint32_t>(dynamicStateEnables.size()),
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0);
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@ -658,7 +658,7 @@ public:
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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vkTools::initializers::pipelineCreateInfo(
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vks::initializers::pipelineCreateInfo(
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pipelineLayouts.offscreen,
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renderPass,
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0);
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@ -676,10 +676,10 @@ public:
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pipelineCreateInfo.subpass = 0;
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std::array<VkPipelineColorBlendAttachmentState, 4> blendAttachmentStates = {
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vkTools::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
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vkTools::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
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vkTools::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
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vkTools::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE)
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vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
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vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
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vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
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vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE)
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};
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colorBlendState.attachmentCount = static_cast<uint32_t>(blendAttachmentStates.size());
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@ -699,29 +699,29 @@ public:
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
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{
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// Binding 0: Position input attachment
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vkTools::initializers::descriptorSetLayoutBinding(
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vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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0),
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// Binding 1: Normal input attachment
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vkTools::initializers::descriptorSetLayoutBinding(
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vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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1),
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// Binding 2: Albedo input attachment
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vkTools::initializers::descriptorSetLayoutBinding(
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vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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2),
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// Binding 3: Light positions
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vkTools::initializers::descriptorSetLayoutBinding(
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vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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3),
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vkTools::initializers::descriptorSetLayoutCreateInfo(
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vks::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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static_cast<uint32_t>(setLayoutBindings.size()));
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@ -729,56 +729,56 @@ public:
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// Pipeline layout
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.composition, 1);
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vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.composition, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.composition));
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// Descriptor sets
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VkDescriptorSetAllocateInfo allocInfo =
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vkTools::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.composition, 1);
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vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.composition, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.composition));
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// Image descriptors for the offscreen color attachments
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VkDescriptorImageInfo texDescriptorPosition =
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vkTools::initializers::descriptorImageInfo(
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vks::initializers::descriptorImageInfo(
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VK_NULL_HANDLE,
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attachments.position.view,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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VkDescriptorImageInfo texDescriptorNormal =
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vkTools::initializers::descriptorImageInfo(
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vks::initializers::descriptorImageInfo(
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VK_NULL_HANDLE,
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attachments.normal.view,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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VkDescriptorImageInfo texDescriptorAlbedo =
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vkTools::initializers::descriptorImageInfo(
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vks::initializers::descriptorImageInfo(
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VK_NULL_HANDLE,
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attachments.albedo.view,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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// Binding 0: Position texture target
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vkTools::initializers::writeDescriptorSet(
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vks::initializers::writeDescriptorSet(
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descriptorSets.composition,
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VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
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0,
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&texDescriptorPosition),
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// Binding 1: Normals texture target
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vkTools::initializers::writeDescriptorSet(
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vks::initializers::writeDescriptorSet(
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descriptorSets.composition,
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VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
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1,
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&texDescriptorNormal),
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// Binding 2: Albedo texture target
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vkTools::initializers::writeDescriptorSet(
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vks::initializers::writeDescriptorSet(
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descriptorSets.composition,
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VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
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2,
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&texDescriptorAlbedo),
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// Binding 4: Fragment shader lights
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vkTools::initializers::writeDescriptorSet(
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vks::initializers::writeDescriptorSet(
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descriptorSets.composition,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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3,
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@ -789,29 +789,29 @@ public:
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// Pipeline
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
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vkTools::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState =
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vkTools::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE, 0);
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vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState =
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vkTools::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState =
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vkTools::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState =
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vkTools::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState =
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vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState =
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vkTools::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineDynamicStateCreateInfo dynamicState =
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vkTools::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
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vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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@ -835,7 +835,7 @@ public:
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shaderStages[1].pSpecializationInfo = &specializationInfo;
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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vkTools::initializers::pipelineCreateInfo(pipelineLayouts.composition, renderPass, 0);
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vks::initializers::pipelineCreateInfo(pipelineLayouts.composition, renderPass, 0);
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VkPipelineVertexInputStateCreateInfo emptyInputState{};
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emptyInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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|
@ -861,26 +861,26 @@ public:
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// Descriptor set layout
|
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setLayoutBindings = {
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vkTools::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
||||
vkTools::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
|
||||
vkTools::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
|
||||
};
|
||||
|
||||
descriptorLayout = vkTools::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
|
||||
descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayouts.transparent));
|
||||
|
||||
// Pipeline layout
|
||||
pPipelineLayoutCreateInfo = vkTools::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.transparent, 1);
|
||||
pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.transparent, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.transparent));
|
||||
|
||||
// Descriptor sets
|
||||
allocInfo = vkTools::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.transparent, 1);
|
||||
allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.transparent, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.transparent));
|
||||
|
||||
writeDescriptorSets = {
|
||||
vkTools::initializers::writeDescriptorSet(descriptorSets.transparent, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.GBuffer.descriptor),
|
||||
vkTools::initializers::writeDescriptorSet(descriptorSets.transparent, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1, &texDescriptorPosition),
|
||||
vkTools::initializers::writeDescriptorSet(descriptorSets.transparent, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &textures.glass.descriptor),
|
||||
vks::initializers::writeDescriptorSet(descriptorSets.transparent, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.GBuffer.descriptor),
|
||||
vks::initializers::writeDescriptorSet(descriptorSets.transparent, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1, &texDescriptorPosition),
|
||||
vks::initializers::writeDescriptorSet(descriptorSets.transparent, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &textures.glass.descriptor),
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue