Copy base shaders for Android builds
This commit is contained in:
parent
4aaf45d06b
commit
b34de6be7f
32 changed files with 127 additions and 2 deletions
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\bloom"
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xcopy "..\..\data\shaders\bloom\*.spv" "assets\shaders\bloom" /Y
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1
android/cleanup.bat
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1
android/cleanup.bat
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FOR /d /r . %%x IN (assets) DO @IF EXIST "%%x" rd /s /q "%%x"
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\computeparticles"
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xcopy "..\..\data\shaders\computeparticles\*.spv" "assets\shaders\computeparticles" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\computeshader"
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xcopy "..\..\data\shaders\computeshader\*.spv" "assets\shaders\computeshader" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\deferred"
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xcopy "..\..\data\shaders\deferred\*.spv" "assets\shaders\deferred" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\displacement"
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xcopy "..\..\data\shaders\displacement\*.spv" "assets\shaders\displacement" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\distancefieldfonts"
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xcopy "..\..\data\shaders\distancefieldfonts\*.spv" "assets\shaders\distancefieldfonts" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders"
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xcopy "..\..\data\shaders\gears.vert.spv" "assets\shaders" /Y
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xcopy "..\..\data\shaders\gears.frag.spv" "assets\shaders" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\geometryshader"
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xcopy "..\..\data\shaders\geometryshader\*.spv" "assets\shaders\geometryshader" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\instancing"
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xcopy "..\..\data\shaders\instancing\*.spv" "assets\shaders\instancing" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\mesh"
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xcopy "..\..\data\shaders\mesh\mesh.vert.spv" "assets\shaders\mesh" /Y
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xcopy "..\..\data\shaders\mesh\mesh.frag.spv" "assets\shaders\mesh" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\mesh"
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xcopy "..\..\data\shaders\mesh\*.spv" "assets\shaders\mesh" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\multithreading"
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xcopy "..\..\data\shaders\multithreading\*.spv" "assets\shaders\multithreading" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\occlusionquery"
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xcopy "..\..\data\shaders\occlusionquery\*.spv" "assets\shaders\occlusionquery" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\offscreen"
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xcopy "..\..\data\shaders\offscreen\*.spv" "assets\shaders\offscreen" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\parallax"
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xcopy "..\..\data\shaders\parallax\*.spv" "assets\shaders\parallax" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\particlefire"
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xcopy "..\..\data\shaders\particlefire\*.spv" "assets\shaders\particlefire" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\pipelines"
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xcopy "..\..\data\shaders\pipelines\*.spv" "assets\shaders\pipelines" /Y
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\pushconstants"
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xcopy "..\..\data\shaders\pushconstants\*.spv" "assets\shaders\pushconstants" /Y
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mkdir "assets\models"
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xcopy "..\..\data\models\samplescene.obj" "assets\models" /Y
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xcopy "..\..\data\models\samplescene.dae" "assets\models" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\radialblur"
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xcopy "..\..\data\shaders\radialblur\*.spv" "assets\shaders\radialblur" /Y
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\raytracing"
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xcopy "..\..\data\shaders\raytracing\*.spv" "assets\shaders\raytracing" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\shadowmapping"
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xcopy "..\..\data\shaders\shadowmapping\*.spv" "assets\shaders\shadowmapping" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\shadowmapomni"
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xcopy "..\..\data\shaders\shadowmapomni\*.spv" "assets\shaders\shadowmapomni" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\skeletalanimation"
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xcopy "..\..\data\shaders\skeletalanimation\*.spv" "assets\shaders\skeletalanimation" /Y
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mkdir "assets\shaders\base"
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\sphericalenvmapping"
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xcopy "..\..\data\shaders\sphericalenvmapping\*.spv" "assets\shaders\sphericalenvmapping" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\tessellation"
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xcopy "..\..\data\shaders\tessellation\*.spv" "assets\shaders\tessellation" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\textoverlay"
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xcopy "..\..\data\shaders\textoverlay\*.spv" "assets\shaders\textoverlay" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\texture"
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xcopy "..\..\data\shaders\texture\*.spv" "assets\shaders\texture" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\texturearray"
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xcopy "..\..\data\shaders\texturearray\*.spv" "assets\shaders\texturearray" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\cubemap"
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xcopy "..\..\data\shaders\cubemap\*.spv" "assets\shaders\cubemap" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders"
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xcopy "..\..\data\shaders\triangle.vert.spv" "assets\shaders" /Y
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xcopy "..\..\data\shaders\triangle.frag.spv" "assets\shaders" /Y
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@ -4,6 +4,10 @@ if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\vulkanscene"
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xcopy "..\..\data\shaders\vulkanscene\*.spv" "assets\shaders\vulkanscene" /Y
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