Merge pull request #653 from httpdigest/master

Fix typos
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Sascha Willems 2020-02-14 07:00:18 +01:00 committed by GitHub
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13 changed files with 17 additions and 17 deletions

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@ -89,7 +89,7 @@ Loads a cube map texture from disk containing six different faces. All faces and
#### [09 - Texture arrays](examples/texturearray/)
Loads a 2D texture array containing multiple 2D texture slices (each with it's own mip chain) and renders multiple meshes each sampling from a different layer of the texture. 2D texture arrays don't do any interpolation between the slices.
Loads a 2D texture array containing multiple 2D texture slices (each with its own mip chain) and renders multiple meshes each sampling from a different layer of the texture. 2D texture arrays don't do any interpolation between the slices.
#### [10 - 3D textures](examples/texture3d/)
@ -117,7 +117,7 @@ Implements a simple CPU based particle system. Particle data is stored in host m
#### [16 - Stencil buffer](examples/stencilbuffer/)
Uses the stencil buffer and it's compare functionality for rendering a 3D model with dynamic outlines.
Uses the stencil buffer and its compare functionality for rendering a 3D model with dynamic outlines.
### <a name="Advanced"></a> Advanced
@ -239,7 +239,7 @@ Mass-spring based cloth system on the GPU using a compute shader to calculate an
#### [06 - Cull and LOD](examples/computecullandlod/)
Purely GPU based frustum visibility culling and level-of-detail system. A compute shader is used to modify draw commands stored in an indirect draw commands buffer to toggle model visibility and select it's level-of-detail based on camera distance, no calculations have to be done on and synced with the CPU.
Purely GPU based frustum visibility culling and level-of-detail system. A compute shader is used to modify draw commands stored in an indirect draw commands buffer to toggle model visibility and select its level-of-detail based on camera distance, no calculations have to be done on and synced with the CPU.
### <a name="GeometryShader"></a> Geometry Shader