commit
b3749a90ad
13 changed files with 17 additions and 17 deletions
|
|
@ -89,7 +89,7 @@ Loads a cube map texture from disk containing six different faces. All faces and
|
|||
|
||||
#### [09 - Texture arrays](examples/texturearray/)
|
||||
|
||||
Loads a 2D texture array containing multiple 2D texture slices (each with it's own mip chain) and renders multiple meshes each sampling from a different layer of the texture. 2D texture arrays don't do any interpolation between the slices.
|
||||
Loads a 2D texture array containing multiple 2D texture slices (each with its own mip chain) and renders multiple meshes each sampling from a different layer of the texture. 2D texture arrays don't do any interpolation between the slices.
|
||||
|
||||
#### [10 - 3D textures](examples/texture3d/)
|
||||
|
||||
|
|
@ -117,7 +117,7 @@ Implements a simple CPU based particle system. Particle data is stored in host m
|
|||
|
||||
#### [16 - Stencil buffer](examples/stencilbuffer/)
|
||||
|
||||
Uses the stencil buffer and it's compare functionality for rendering a 3D model with dynamic outlines.
|
||||
Uses the stencil buffer and its compare functionality for rendering a 3D model with dynamic outlines.
|
||||
|
||||
### <a name="Advanced"></a> Advanced
|
||||
|
||||
|
|
@ -239,7 +239,7 @@ Mass-spring based cloth system on the GPU using a compute shader to calculate an
|
|||
|
||||
#### [06 - Cull and LOD](examples/computecullandlod/)
|
||||
|
||||
Purely GPU based frustum visibility culling and level-of-detail system. A compute shader is used to modify draw commands stored in an indirect draw commands buffer to toggle model visibility and select it's level-of-detail based on camera distance, no calculations have to be done on and synced with the CPU.
|
||||
Purely GPU based frustum visibility culling and level-of-detail system. A compute shader is used to modify draw commands stored in an indirect draw commands buffer to toggle model visibility and select its level-of-detail based on camera distance, no calculations have to be done on and synced with the CPU.
|
||||
|
||||
### <a name="GeometryShader"></a> Geometry Shader
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue