Check if file to load texture from exists, display error if not

This commit is contained in:
saschawillems 2017-04-13 22:11:00 +02:00
parent ac0a4989bd
commit b399fed33b
3 changed files with 19 additions and 1 deletions

View file

@ -21,6 +21,7 @@
#include <vector>
#include <iostream>
#include <stdexcept>
#include <fstream>
#if defined(_WIN32)
#include <windows.h>
#include <fcntl.h>
@ -123,5 +124,8 @@ namespace vks
// Load a GLSL shader (text)
// Note: GLSL support requires vendor-specific extensions to be enabled and is not a core-feature of Vulkan
VkShaderModule loadShaderGLSL(const char *fileName, VkDevice device, VkShaderStageFlagBits stage);
/** @brief Checks if a file exists */
bool fileExists(const std::string &filename);
}
}