Added backgdrop, object and more text to text overlay example
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99ad677339
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13 changed files with 243 additions and 62 deletions
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@ -6,7 +6,6 @@
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec2 inUV;
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layout (location = 3) in vec3 inColor;
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layout (binding = 0) uniform UBO
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{
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@ -16,10 +15,9 @@ layout (binding = 0) uniform UBO
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} ubo;
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layout (location = 0) out vec3 outNormal;
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layout (location = 1) out vec3 outColor;
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layout (location = 2) out vec2 outUV;
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layout (location = 3) out vec3 outViewVec;
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layout (location = 4) out vec3 outLightVec;
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layout (location = 1) out vec2 outUV;
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layout (location = 2) out vec3 outViewVec;
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layout (location = 3) out vec3 outLightVec;
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out gl_PerVertex
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{
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@ -29,13 +27,12 @@ out gl_PerVertex
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void main()
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{
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outNormal = inNormal;
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outColor = inColor;
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outUV = inUV;
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gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
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vec4 pos = ubo.model * vec4(inPos, 1.0);
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outNormal = /*mat3(ubo.model) */ inNormal;
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vec3 lPos = /*mat3(ubo.model) */ ubo.lightPos.xyz;
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outNormal = mat3(transpose(inverse(ubo.model))) * normalize(inNormal);
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vec3 lPos = mat3(ubo.model) * ubo.lightPos.xyz;
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outLightVec = lPos - pos.xyz;
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outViewVec = -pos.xyz;
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outViewVec = -pos.xyz;
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}
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