Removed no longer required pipeline duplicatiion

This commit is contained in:
Sascha Willems 2023-10-14 14:31:59 +02:00
parent f27a032570
commit b481b63c78
3 changed files with 6 additions and 17 deletions

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@ -429,7 +429,7 @@ An updated version using ```VK_EXT_debug_utils``` along with an in-depth tutoria
Shows how to render a scene using a negative viewport height, making the Vulkan render setup more similar to other APIs like OpenGL. Also has several options for changing relevant pipeline state, and displaying meshes with OpenGL or Vulkan style coordinates. Details can be found in [this tutorial](https://www.saschawillems.de/tutorials/vulkan/flipping-viewport).
#### [Variable rate shading (VK_NV_shading_rate_image)](examples/variablerateshading/)
#### [Variable rate shading (VK_KHR_fragment_shading_rate)](examples/variablerateshading/)
Uses a special image that contains variable shading rates to vary the number of fragment shader invocations across the framebuffer. This makes it possible to lower fragment shader invocations for less important/less noisy parts of the framebuffer.