Removed old python build scripts, replaced with json example definition files

This commit is contained in:
saschawillems 2017-06-15 11:40:05 +02:00
parent 3064aef33c
commit b5a733b502
10 changed files with 72 additions and 225 deletions

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@ -1,47 +0,0 @@
import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanIndirectdraw"
SHADER_DIR = "indirectdraw"
ASSETS_MODELS = ["plants.dae", "plane_circle.dae", "skysphere.dae"]
ASSETS_TEXTURES = ["texturearray_plants_bc3_unorm.ktx", "texturearray_plants_astc_8x8_unorm.ktx", "texturearray_plants_etc2_unorm.ktx", "ground_dry_bc3_unorm.ktx", "ground_dry_astc_8x8_unorm.ktx", "ground_dry_etc2_unorm.ktx"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
os.makedirs("./assets/textures", exist_ok=True)
os.makedirs("./assets/models", exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
# Shaders
# Base
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures
for file in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures")
# Models
for file in ASSETS_MODELS:
shutil.copy("../../data/models/%s" % file, "./assets/models")
# Icon
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1:
if sys.argv[1] == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")

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{
"apkname": "vulkanIndirectdraw",
"directories": {
"shaders": "indirectdraw"
},
"assets": {
"models": [
"plants.dae",
"plane_circle.dae",
"skysphere.dae"
],
"textures": [
"texturearray_plants_bc3_unorm.ktx",
"texturearray_plants_astc_8x8_unorm.ktx",
"texturearray_plants_etc2_unorm.ktx",
"ground_dry_bc3_unorm.ktx",
"ground_dry_astc_8x8_unorm.ktx",
"ground_dry_etc2_unorm.ktx"
]
}
}

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import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanInstancing"
SHADER_DIR = "instancing"
ASSETS_MODELS = ["rock01.dae", "sphere.obj", ]
ASSETS_TEXTURES = ["texturearray_rocks_bc3_unorm.ktx", "texturearray_rocks_astc_8x8_unorm.ktx", "texturearray_rocks_etc2_unorm.ktx", "lavaplanet_bc3_unorm.ktx", "lavaplanet_astc_8x8_unorm.ktx", "lavaplanet_etc2_unorm.ktx"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
os.makedirs("./assets/textures", exist_ok=True)
os.makedirs("./assets/models", exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
# Shaders
# Base
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures
for file in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures")
# Models
for file in ASSETS_MODELS:
shutil.copy("../../data/models/%s" % file, "./assets/models")
# Icon
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1:
if sys.argv[1] == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")

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{
"apkname": "vulkanInstancing",
"directories": {
"shaders": "instancing"
},
"assets": {
"models": [
"rock01.dae",
"sphere.obj"
],
"textures": [
"texturearray_rocks_bc3_unorm.ktx",
"texturearray_rocks_astc_8x8_unorm.ktx",
"texturearray_rocks_etc2_unorm.ktx",
"lavaplanet_bc3_unorm.ktx",
"lavaplanet_astc_8x8_unorm.ktx",
"lavaplanet_etc2_unorm.ktx"
]
}
}

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import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanPipelines"
SHADER_DIR = "pipelines"
ASSETS_MODELS = ["treasure_smooth.dae"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
if not os.path.exists("./assets"):
os.makedirs("./assets")
# Shaders
# Base
if not os.path.exists("./assets/shaders/base"):
os.makedirs("./assets/shaders/base")
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
if not os.path.exists("./assets/shaders/%s" % SHADER_DIR):
os.makedirs("./assets/shaders/%s" % SHADER_DIR)
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Models
if not os.path.exists("./assets/models"):
os.makedirs("./assets/models")
for file in ASSETS_MODELS:
shutil.copy("../../data/models/%s" % file, "./assets/models")
# Icon
if not os.path.exists("./res/drawable"):
os.makedirs("./res/drawable")
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1:
if sys.argv[1] == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")

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{
"apkname": "vulkanPipelines",
"directories": {
"shaders": "pipelines"
},
"assets": {
"models": [
"treasure_smooth.dae"
]
}
}

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import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanSpecializationconstants"
SHADER_DIR = "specializationconstants"
ASSETS_MODELS = ["color_teapot_spheres.dae"]
ASSETS_TEXTURES = ["metalplate_nomips_rgba.ktx"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
os.makedirs("./assets/textures", exist_ok=True)
os.makedirs("./assets/models", exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
# Shaders
# Base
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures
for file in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures")
# Models
for file in ASSETS_MODELS:
shutil.copy("../../data/models/%s" % file, "./assets/models")
# Icon
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1:
if sys.argv[1] == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")

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{
"apkname": "vulkanSpecializationconstants",
"directories": {
"shaders": "specializationconstants"
},
"assets": {
"models": [
"color_teapot_spheres.dae"
],
"textures" : [
"metalplate_nomips_rgba.ktx"
]
}
}

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import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanTriangle"
ASSETS_SHADERS = ["triangle.vert.spv", "triangle.frag.spv"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
os.makedirs("./assets/shaders", exist_ok=True)
os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
# Shaders
# Base
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
for file in ASSETS_SHADERS:
shutil.copy("../../data/shaders/%s" % file, "./assets/shaders")
# Icon
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1:
if sys.argv[1] == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")

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{
"apkname": "vulkanTriangle",
"directories": {
"shaders": "triangle"
}
}