Update HLSL skeletalanimation shaders with latest changes

This commit is contained in:
Ben Clayton 2020-05-21 15:18:00 +01:00
parent 7b12f89deb
commit b6f2577174
4 changed files with 5 additions and 5 deletions

View file

@ -48,7 +48,7 @@ VSOutput main(VSInput input)
output.Pos = mul(ubo.projection, mul(ubo.view, mul(ubo.model, mul(boneTransform, float4(input.Pos.xyz, 1.0)))));
float4 pos = mul(ubo.model, float4(input.Pos, 1.0));
output.Normal = mul((float3x3)mul(ubo.model, boneTransform), input.Normal);
output.Normal = mul((float3x3)(boneTransform), input.Normal);
output.LightVec = ubo.lightPos.xyz - pos.xyz;
output.ViewVec = ubo.viewPos.xyz - pos.xyz;
return output;