Update HLSL skeletalanimation shaders with latest changes

This commit is contained in:
Ben Clayton 2020-05-21 15:18:00 +01:00
parent 7b12f89deb
commit b6f2577174
4 changed files with 5 additions and 5 deletions

View file

@ -10,8 +10,8 @@ struct VSInput
struct UBO
{
float4x4 projection;
float4x4 model;
float4x4 view;
float4x4 model;
float4 lightPos;
float4 viewPos;
float2 uvOffset;
@ -35,7 +35,7 @@ VSOutput main(VSInput input)
float4 pos = float4(input.Pos, 1.0);
output.Pos = mul(ubo.projection, mul(ubo.view, mul(ubo.model, pos)));
output.Normal = mul((float3x3)ubo.model, input.Normal);
output.Normal = input.Normal;
output.LightVec = ubo.lightPos.xyz - pos.xyz;
output.ViewVec = ubo.viewPos.xyz - pos.xyz;
return output;